Difference between revisions of "EVTCHRPalette"

From Final Fantasy Hacktics Wiki
Jump to navigation Jump to search
(Created page with "= {7F} {{IE_7F}} = Changes the selected palette of a character. Useful for EVTCHR frames. See Also: {50} {{IE_50}} ― Event_Instruction_51|{51} {...")
 
Line 1: Line 1:
 
= {7F} {{IE_7F}} =
 
= {7F} {{IE_7F}} =
Changes the selected palette of a character. Useful for EVTCHR frames.
+
{{IE_7F_ex}}
  
 +
{{IE_7F_desc}}
  
See Also: [[Event_Instruction_50|{50} {{IE_50}}]] ― [[Event_Instruction_51|{51} {{IE_51}}]] ― [[Event_Instruction_E5|{E5} {{IE_E5}}]](x01,x00)
+
 
 +
See also: [[Event_Instruction_58|{58} {{IE_58}}]] ― [[Event_Instruction_59|{59} {{IE_59}}]]
  
  

Revision as of 21:40, 7 January 2014

{7F} EVTCHRPalette

EVTCHRPalette(xID,x00,xBL,xPL)

Changes the palette of a character by loading one from an EVTCHR Block.


See also: {58} LoadEVTCHR{59} SaveEVTCHR


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.


EVTCHR Block : Byte (hex)

  • x00 = EVTCHR Block 1
  • x01 = EVTCHR Block 2


Palette ID : Byte (hex)

New palette to assign the unit.