Difference between revisions of "Background"
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m (Xifanie moved page Event Instruction 2E to Background) |
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Revision as of 14:58, 6 August 2020
Contents
{2E} Background
Background(RDT,GRT,BLT,RDB,GRB,BLB,TIM,xBS)
Creates a gradient background gradually by ignoring its current state using RGB. Battle and Effect safe.
(0,0,0) is black and (255,255,255) is white.
See Also: {31} ColorBGBeta ― {32} ColorUnit ― {33} ColorField
Red (Top) : Byte (unsigned)
Red value of the RGB color.
Green (Top) : Byte (unsigned)
Green value of the RGB color.
Blue (Top) : Byte (unsigned)
Blue value of the RGB color.
Red (Bottom) : Byte (unsigned)
Red value of the RGB color.
Green (Bottom) : Byte (unsigned)
Green value of the RGB color.
Blue (Bottom) : Byte (unsigned)
Blue value of the RGB color.
Time : Byte (unsigned)
Time assigned in frames to complete the instruction. One frame is the equivalent of 1/60th of a second.
- 030 = 0,5 second
- 060 = 1 second
- 120 = 2 seconds
- 180 = 3 seconds
- 255 = 4,25 seconds
Unknown : Byte (hex)
Usually x00, sometimes x01