Difference between revisions of "SpriteMove"

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See Also: [[Event_Instruction_11|{11} {{IE_11}}]] ― [[Event_Instruction_6F|{6F} {{IE_6F}}]] ― [[Event_Instruction_E5|{E5} {{IE_E5}}]]  
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See Also: [[Event_Instruction_11|{11} {{IE_11}}]] ― [[Event_Instruction_6F|{6F} {{IE_6F}}]]
  
  
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== Y movement : Half-Word (signed) ==
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== X movement : Half-Word (signed) ==
Destination in Y for the assigned unit based on current location.
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Destination in X for the assigned unit based on current location.
  
  
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== X movement : Half-Word (signed) ==
+
== Y movement : Half-Word (signed) ==
Destination in X for the assigned unit based on current location.
+
Destination in Y for the assigned unit based on current location.
  
  
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== Unknown 2 : Byte (hex) ==
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== Unknown : Byte (hex) ==
 
*x01 : ???
 
*x01 : ???
 
*x02 : ???
 
*x02 : ???

Revision as of 15:19, 13 January 2014

{3B} SpriteMove

SpriteMove(xID,x00,+XXXXX,+ZZZZZ,+YYYYY,xMV,x??,+TIMER)

Moves Target Unit to specified coordinates relative to its starting position, ignoring the field and the units statistics such as Jump.


See Also: {11} UnitAnim{6F} WaitSpriteMove


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.


X movement : Half-Word (signed)

Destination in X for the assigned unit based on current location.


Z movement : Half-Word (signed)

Destination in Z for the assigned unit based on current location.


Y movement : Half-Word (signed)

Destination in Y for the assigned unit based on current location.


Movement Type : Byte (hex)

  • x00 = Normal
  • x01 = Decelerate (end)
  • x02 = Accelerate (start) & Decelerate (end)
  • x03 = Accelerate (start)


Unknown : Byte (hex)

  • x01 : ???
  • x02 : ???
  • x04 : ???
  • x08 : ???


Time : Half-Word (signed)

Determines the time needed for the unit to reach destination in 1/60th of seconds

  • +00060 = 1 second
  • +00180 = 3 seconds
  • +00900 = 15 seconds