Difference between revisions of "EarthquakeStart"
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= {41} {{IE_41}} = | = {41} {{IE_41}} = | ||
− | + | {{IE_41_ex}} | |
+ | |||
+ | {{IE_41_desc}} | ||
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*005: Great | *005: Great | ||
*006+: Epic | *006+: Epic | ||
− | Any higher value | + | Any higher value would look too weird as there are only two main frames. |
Line 33: | Line 35: | ||
*032: Feeble | *032: Feeble | ||
*064+: Instrumental | *064+: Instrumental | ||
+ | |||
== Secondary Shock Magnitude : Byte (unsigned) == | == Secondary Shock Magnitude : Byte (unsigned) == | ||
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== Secondary Shock Delay : Byte (unsigned) == | == Secondary Shock Delay : Byte (unsigned) == | ||
− | Time interval between each secondary shock in 1/60th | + | Time interval between each secondary shock in frames (1/60th seconds). |
*060 = 1 second | *060 = 1 second | ||
*120 = 2 seconds | *120 = 2 seconds | ||
*180 = 3 seconds | *180 = 3 seconds | ||
*240 = 4 seconds | *240 = 4 seconds |
Revision as of 22:35, 4 January 2014
Contents
{41} EarthquakeStart
EarthquakeStart(MAG,MER,SMG,SSD)
Cause a seism with given parameters, but it does not control any sound related to it.
Not battle-friendly.
See Also: {6B} BGSound
Magnitude : Byte (unsigned)
Strength of the seism.
- 001: Light
- 002: Moderate
- 003: Strong
- 004: Major
- 005: Great
- 006+: Epic
Any higher value would look too weird as there are only two main frames.
Mercalli Intensity Scale : Byte (unsigned)
Here is an approximate list of the scale:
- 000: None
- 001: None
- 002: Catastrophic
- 003: Very Disastrous
- 004: Disastrous
- 005: Ruinous
- 006: Destructive
- 007: Very Strong
- 008: Strong
- 010: Rather Strong
- 012: Moderate
- 016: Slight
- 032: Feeble
- 064+: Instrumental
Secondary Shock Magnitude : Byte (unsigned)
Strength of delayed shocks.
- 001: Light
- 002: Moderate
- 003: Strong
- 004: Major
- 005: Great
- 006+: Epic
Secondary Shock Delay : Byte (unsigned)
Time interval between each secondary shock in frames (1/60th seconds).
- 060 = 1 second
- 120 = 2 seconds
- 180 = 3 seconds
- 240 = 4 seconds