Difference between revisions of "UseFieldObject"
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See Also: [[Event_Instruction_54|{54} {{IE_54}}]] ― [[Event_Instruction_57|{57} {{IE_57}}]] | See Also: [[Event_Instruction_54|{54} {{IE_54}}]] ― [[Event_Instruction_57|{57} {{IE_57}}]] | ||
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+ | A (partial) list of documented Field Objects can be found [[Field_Object_List|here]]. | ||
Revision as of 02:37, 19 October 2020
{55} UseFieldObject
UseFieldObject(xID,x00)
Changes the state of an object on the map.
See Also: {54} Use3DObject ― {57} WaitFieldObject
A (partial) list of documented Field Objects can be found here.
State Change ID : Byte (hex)
Most maps do not have objects that have many states, and there is no easy way to know which are.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.