Difference between revisions of "Magical Evade Calculation"
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Line 16: | Line 16: | ||
001885f0: 03e00008 jr r31 | 001885f0: 03e00008 jr r31 | ||
001885f4: 00000000 nop | 001885f4: 00000000 nop | ||
+ | |||
+ | == Return Locations == | ||
+ | |||
+ | *Battle.bin (in progress) | ||
+ | |||
+ | 001890dc: [[10_AbsHP_(Y)%25_Hit_F(MA%2BX)%25]] |
Revision as of 19:53, 15 January 2021
Magical Evade Calculation: 001885b8: 27bdffe8 addiu r29,r29,0xffe8 001885bc: afbf0010 sw r31,0x0010(r29) 001885c0: 0c061471 jal 0x001851c4 Equipment Evasion Setting (Magical) 001885c4: 00000000 nop 001885c8: 0c06152e jal 0x001854b8 Transparent Calculation 001885cc: 00000000 nop 001885d0: 0c0614df jal 0x0018537c Abandon Calculation 001885d4: 00000000 nop 001885d8: 0c0614fd jal 0x001853f4 Evasion Changes due to Statuses 001885dc: 00000000 nop 001885e0: 0c062122 jal 0x00188488 Calculate Hit % 001885e4: 00000000 nop 001885e8: 8fbf0010 lw r31,0x0010(r29) 001885ec: 27bd0018 addiu r29,r29,0x0018 001885f0: 03e00008 jr r31 001885f4: 00000000 nop
Return Locations
- Battle.bin (in progress)
001890dc: 10_AbsHP_(Y)%_Hit_F(MA+X)%