Difference between revisions of "06 AbsHP (Weapon)"
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00188d14: 0c0617e0 jal 0x00185f80 [[Charge Calculation]] | 00188d14: 0c0617e0 jal 0x00185f80 [[Charge Calculation]] | ||
00188d18: 00000000 nop | 00188d18: 00000000 nop | ||
− | 00188d1c: 0c0621a9 jal 0x001886a4 Physical [[Damage Calculation]] - | + | 00188d1c: 0c0621a9 jal 0x001886a4 Physical [[Damage Calculation]] - This is the same coding as the subroutine in 0x80188638 ([[Weapon Damage Calculation|link]]) |
− | 00188d20: 00000000 nop | + | 00188d20: 00000000 nop but no weapon elemental routine |
00188d24: 0c061c92 jal 0x00187248 [[HP Absorbtion]] Calculation | 00188d24: 0c061c92 jal 0x00187248 [[HP Absorbtion]] Calculation | ||
00188d28: 00000000 nop | 00188d28: 00000000 nop |
Revision as of 22:37, 5 August 2020
[06] Weapon (Absorb HP) 00188cf4: 27bdffe8 addiu r29,r29,-0x0018 00188cf8: afbf0010 sw r31,0x0010(r29) 00188cfc: 0c062144 jal 0x00188510 Physical Evade Calculation 00188d00: 00000000 nop 00188d04: 14400009 bne r2,r0,0x00188d2c Branch if attack was evaded 00188d08: 00000000 nop 00188d0c: 0c0616a7 jal 0x00185a9c Weapon Base XA & YA (link) 00188d10: 00000000 nop 00188d14: 0c0617e0 jal 0x00185f80 Charge Calculation 00188d18: 00000000 nop 00188d1c: 0c0621a9 jal 0x001886a4 Physical Damage Calculation - This is the same coding as the subroutine in 0x80188638 (link) 00188d20: 00000000 nop but no weapon elemental routine 00188d24: 0c061c92 jal 0x00187248 HP Absorbtion Calculation 00188d28: 00000000 nop 00188d2c: 8fbf0010 lw r31,0x0010(r29) 00188d30: 27bd 0018 addiu r29,r29,0x0018 00188d34: 03e00008 jr r31 00188d38: 00000000 nop