Difference between revisions of "ResetUnitCalculations"
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m (→{15} {{IE_15}}) |
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Line 26: | Line 26: | ||
*EndIf() | *EndIf() | ||
+ | This will also cause a unit charging an ability to have the ability wiped clean - leaving the unit Charging but with no result, no way to finish the Charge. I honestly have no idea at this time which temporary stat causes that issue. | ||
See also: [[Event_Instruction_18|{18} {{IE_18}}]] | See also: [[Event_Instruction_18|{18} {{IE_18}}]] |
Revision as of 06:45, 9 March 2022
Contents
{15} ResetUnitCalculations
ResetUnitCalculations()
Wipes the damage, status and other temporary calculations on all units on the field, allowing Effects to never display any damage/healing numbers when called with {18} Effect.
Note: Currently bugged. Will cause all enemies to become allies if used.
This should be fixable by adding the following commands after ResetUnitCalculations:
- LUI(x0001,x8019)
- ADD(x0001,x08CC)
- LUI(x0018,x8019)
- ADD(x0018,x2BCC)
- BackTarget(x01)
- LoadAddress(x00,x0005,x01,001)
- SaveAddress(x00,x01BA,x01,001)
- SETVar(x0000,x0018)
- NEQ()
- If()
- ADD(x0001,x01C0)
- JumpBack(x01)
- EndIf()
This will also cause a unit charging an ability to have the ability wiped clean - leaving the unit Charging but with no result, no way to finish the Charge. I honestly have no idea at this time which temporary stat causes that issue.
See also: {18} Effect