Difference between revisions of "04 Magic Gun"
Jump to navigation
Jump to search
m |
m |
||
Line 5: | Line 5: | ||
Weapon Power is used instead of Attacker's Magic Attack | Weapon Power is used instead of Attacker's Magic Attack | ||
+ | Cast Ability is unevadable | ||
------------------------------------------------------------------------------------------- | ------------------------------------------------------------------------------------------- | ||
00188c24: 27bdffe8 addiu r29,r29,-0x0018 | 00188c24: 27bdffe8 addiu r29,r29,-0x0018 |
Latest revision as of 19:37, 13 April 2022
Chooses and casts a Magic Ability : - Fire if gun element is Fire (Tier is random : 60% Fire 1 / 30% Fire 2 / 10% Fire 3) - Bolt if element is thunder - Ice if element is Ice (in fact, Ice if not fire nor thunder) Weapon Power is used instead of Attacker's Magic Attack Cast Ability is unevadable ------------------------------------------------------------------------------------------- 00188c24: 27bdffe8 addiu r29,r29,-0x0018 00188c28: afbf0010 sw r31,0x0010(r29) 00188c2c: 0c061dcc jal 0x00187730 |-->Magic Gun Ability Decision Weapon Element determines type of spell, Tier is randomly chosen 00188c30: 00000000 nop | 00188c34: 3c028019 lui r2,0x8019 | 00188c38: 90423902 lbu r2,0x3902(r2) |r2 = Current Ability Weapon Power 0x80193902 / 80193902 00188c3c: 3c038019 lui r3,0x8019 | 00188c40: 906338fa lbu r3,0x38fa(r3) |r3 = Current Ability : Ability Y 0x801938fa / 801938fa 00188c44: 3c018019 lui r1,0x8019 | 00188c48: a42238ce sh r2,0x38ce(r1) |Store WP as Ability XA 00188c4c: 3c018019 lui r1,0x8019 | 00188c50: a42338d0 sh r3,0x38d0(r1) |Store Ability Y as YA 00188c54: 0c0617e0 jal 0x00185f80 |-->Charge Calculation Add Power Charge to XA 00188c58: 00000000 nop | 00188c5c: 0c0617e9 jal 0x00185fa4 |-->Weapon Element Strengthen XA + 25% if Weapon Element is strengthened 00188c60: 00000000 nop | 00188c64: 0c0621d1 jal 0x00188744 |-->Magical Support/Status/Compat Modify Ability XA (Status / Support / Compatibility) 00188c68: 00000000 nop | 00188c6c: 0c0621df jal 0x0018877c |-->Elemental XA * YA Turns XA and YA in HP damage / Modify Damage based on Elements / Returns r2 = 0x00 if Attack hits 00188c70: 00000000 nop | 00188c74: 14400005 bne r2,r0,0x00188c8c #If Attack hits 00188c78: 00000000 nop | 00188c7c: 0c061c54 jal 0x00187150 |-->Faith Calculation Damage becomes Damage*Target Faith/100 * Attacker Faith/100 00188c80: 00000000 nop | 00188c84: 0c061c3f jal 0x001870fc |-->Elemental Absorption HP damage might becomes HP recovery - Changes Attack Type from 0x80 to 0x40 (HP recovery) 00188c88: 00000000 nop | 00188c8c: 8fbf0010 lw r31,0x0010(r29) END 00188c90: 27bd0018 addiu r29,r29,0x0018 00188c94: 03e00008 jr r31 00188c98: 00000000 nop
Return location
Battle.bin 8018b97c - Pre Formula Setup