Difference between revisions of "ResetUnitCalculations"
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(→{15} {{IE_15}}: Detailed the commands that zero out the Battle Stat that causes units to display numbers on Effects.) |
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Wipes the damage, status and other temporary calculations on all units on the field, allowing Effects to never display any damage/healing numbers when called with [[Event_Instruction_18|{18} {{IE_18}}]]. | Wipes the damage, status and other temporary calculations on all units on the field, allowing Effects to never display any damage/healing numbers when called with [[Event_Instruction_18|{18} {{IE_18}}]]. | ||
− | Note: Currently bugged. Resets a ton of other stats as well, including non-temporary ones. | + | Note: Currently bugged. Resets a ton of other stats as well, including non-temporary ones. It's more reliable to zero out the Battle Stat that determines the Attack Type, though this has to be done to each individual unit: |
+ | |||
+ | <code>UnitAddress(x??,x70)<br> | ||
+ | ZERO(x0071)<br> | ||
+ | SaveAddress(x71,x01B1,x70,001)</code> | ||
See also: [[Event_Instruction_18|{18} {{IE_18}}]] | See also: [[Event_Instruction_18|{18} {{IE_18}}]] |
Revision as of 21:52, 24 April 2022
Contents
{15} ResetUnitCalculations
ResetUnitCalculations()
Wipes the damage, status and other temporary calculations on all units on the field, allowing Effects to never display any damage/healing numbers when called with {18} Effect.
Note: Currently bugged. Resets a ton of other stats as well, including non-temporary ones. It's more reliable to zero out the Battle Stat that determines the Attack Type, though this has to be done to each individual unit:
UnitAddress(x??,x70)
ZERO(x0071)
SaveAddress(x71,x01B1,x70,001)
See also: {18} Effect