Difference between revisions of "T1 Shield Block"

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m
Line 1: Line 1:
 
  front High mod
 
  front High mod
 
  SetLayerPriority(12)
 
  SetLayerPriority(12)
  QueueSpriteAnim(01,2E) #how curious these should exist
+
  QueueSpriteAnim(01,2E) #maybe these are for shields?
 
  MoveBackward2()
 
  MoveBackward2()
 
  LoadFrameWait(82,10)
 
  LoadFrameWait(82,10)

Revision as of 05:20, 11 October 2022

front High mod
SetLayerPriority(12)
QueueSpriteAnim(01,2E)			#maybe these are for shields? 
MoveBackward2()
LoadFrameWait(82,10)
PauseAnimation()
Back High mod
SetLayerPriority(0B)
QueueSpriteAnim(01,2F)
MoveBackward2()
LoadFrameWait(B3,10)
PauseAnimation()
Front Mid mod
SetLayerPriority(12)
QueueSpriteAnim(01,30)
MoveBackward2()
LoadFrameWait(83,10)
PauseAnimation()
Back Mid mod
SetLayerPriority(0B)
QueueSpriteAnim(01,31)
MoveBackward2()
LoadFrameWait(B4,10)
PauseAnimation()
front low mod
SetLayerPriority(12)
QueueSpriteAnim(01,32)
MoveBackward2()
LoadFrameWait(84,10)
PauseAnimation()
back low mod
SetLayerPriority(0B)
QueueSpriteAnim(01,33)
MoveBackward2()
LoadFrameWait(B5,10)
PauseAnimation()