Difference between revisions of "T1 Pummel"
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(Created page with " Front Pummel LoadFrameWait(5C,04) MoveBackward2() LoadFrameWait(5D,08) PlayAttackSound(00) LoadFrameWait(5C,02) MoveForward2() LoadFrameWait(61,02) LoadFrameWait(62,0...") |
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Line 1: | Line 1: | ||
− | Front | + | Front spin punch |
LoadFrameWait(5C,04) | LoadFrameWait(5C,04) | ||
MoveBackward2() | MoveBackward2() | ||
Line 9: | Line 9: | ||
LoadFrameWait(62,02) | LoadFrameWait(62,02) | ||
PlayAttackSound(01) | PlayAttackSound(01) | ||
+ | LoadFrameWait(63,02) #loop to here | ||
+ | FlipHorizontal() #can't believe it took me so long to realise this was spin punch haha | ||
+ | LoadFrameWait(63,02) | ||
+ | SetFrameOffset(31) #add 0x31 to frames called after this point | ||
LoadFrameWait(63,02) | LoadFrameWait(63,02) | ||
FlipHorizontal() | FlipHorizontal() | ||
− | |||
− | |||
− | |||
− | |||
LoadFrameWait(63,02) | LoadFrameWait(63,02) | ||
SetFrameOffset(00) #reset above to 0 | SetFrameOffset(00) #reset above to 0 | ||
Line 23: | Line 23: | ||
PauseAnimation() | PauseAnimation() | ||
− | Back | + | Back spin punch |
LoadFrameWait(8D,04) | LoadFrameWait(8D,04) | ||
MoveBackward2() | MoveBackward2() | ||
Line 36: | Line 36: | ||
FlipHorizontal() | FlipHorizontal() | ||
LoadFrameWait(94,02) | LoadFrameWait(94,02) | ||
− | SetFrameOffset(CF) #add 0xCF to anim. frames past this point | + | SetFrameOffset(CF) #add 0xCF to anim. frames past this point (-31) |
− | LoadFrameWait(94,02) #calls frame | + | LoadFrameWait(94,02) #calls frame 0x63 |
FlipHorizontal() | FlipHorizontal() | ||
LoadFrameWait(94,02) | LoadFrameWait(94,02) | ||
Line 45: | Line 45: | ||
LoadFrameWait(93,04) | LoadFrameWait(93,04) | ||
LoadFrameWait(92,04) | LoadFrameWait(92,04) | ||
+ | PauseAnimation() | ||
+ | |||
+ | Front Pummel | ||
+ | LoadFrameWait(5C,04) | ||
+ | LoadFrameWait(5D,06) | ||
+ | WeaponSheatheCheck1(FE) | ||
+ | LoadFrameWait(5C,02) #loop to here | ||
+ | MoveBackward1() | ||
+ | LoadFrameWait(61,02) | ||
+ | LoadFrameWait(62,02) | ||
+ | MoveForward1() | ||
+ | LoadFrameWait(63,02) | ||
+ | MoveForward1() | ||
+ | LoadFrameWait(62,04) | ||
+ | LoadFrameWait(61,02) | ||
+ | MoveBackward1() | ||
+ | Wait(EC,04) #loop last 14 bytes 4 times | ||
+ | LoadFrameWait(61,08) | ||
+ | PauseAnimation() | ||
+ | |||
+ | Back Pummel | ||
+ | LoadFrameWait(8D,04) | ||
+ | LoadFrameWait(8E,06) | ||
+ | WeaponSheatheCheck1() | ||
+ | LoadFrameWait(FE,8D) #loop to here | ||
+ | MoveBackward1() | ||
+ | LoadFrameWait(92,02) | ||
+ | LoadFrameWait(93,02) | ||
+ | MoveForward1() | ||
+ | LoadFrameWait(94,02) | ||
+ | MoveForward1() | ||
+ | LoadFrameWait(93,04) | ||
+ | LoadFrameWait(92,02) | ||
+ | MoveBackward1() | ||
+ | Wait(EC,04) #loop last 14 bytes 4 times | ||
+ | LoadFrameWait(92,08) | ||
PauseAnimation() | PauseAnimation() |
Latest revision as of 04:45, 10 October 2022
Front spin punch LoadFrameWait(5C,04) MoveBackward2() LoadFrameWait(5D,08) PlayAttackSound(00) LoadFrameWait(5C,02) MoveForward2() LoadFrameWait(61,02) LoadFrameWait(62,02) PlayAttackSound(01) LoadFrameWait(63,02) #loop to here FlipHorizontal() #can't believe it took me so long to realise this was spin punch haha LoadFrameWait(63,02) SetFrameOffset(31) #add 0x31 to frames called after this point LoadFrameWait(63,02) FlipHorizontal() LoadFrameWait(63,02) SetFrameOffset(00) #reset above to 0 Wait(EE,04) #loop the last 12 bytes of instructions 4 times LoadFrameWait(63,04) LoadFrameWait(62,04) LoadFrameWait(61,04) PauseAnimation()
Back spin punch LoadFrameWait(8D,04) MoveBackward2() LoadFrameWait(8E,08) PlayAttackSound(00) LoadFrameWait(8D,02) MoveForward2() LoadFrameWait(92,02) LoadFrameWait(93,02) PlayAttackSound(01) LoadFrameWait(94,02) FlipHorizontal() LoadFrameWait(94,02) SetFrameOffset(CF) #add 0xCF to anim. frames past this point (-31) LoadFrameWait(94,02) #calls frame 0x63 FlipHorizontal() LoadFrameWait(94,02) SetFrameOffset(00) Wait(EE,04) LoadFrameWait(94,04) LoadFrameWait(93,04) LoadFrameWait(92,04) PauseAnimation()
Front Pummel LoadFrameWait(5C,04) LoadFrameWait(5D,06) WeaponSheatheCheck1(FE) LoadFrameWait(5C,02) #loop to here MoveBackward1() LoadFrameWait(61,02) LoadFrameWait(62,02) MoveForward1() LoadFrameWait(63,02) MoveForward1() LoadFrameWait(62,04) LoadFrameWait(61,02) MoveBackward1() Wait(EC,04) #loop last 14 bytes 4 times LoadFrameWait(61,08) PauseAnimation()
Back Pummel LoadFrameWait(8D,04) LoadFrameWait(8E,06) WeaponSheatheCheck1() LoadFrameWait(FE,8D) #loop to here MoveBackward1() LoadFrameWait(92,02) LoadFrameWait(93,02) MoveForward1() LoadFrameWait(94,02) MoveForward1() LoadFrameWait(93,04) LoadFrameWait(92,02) MoveBackward1() Wait(EC,04) #loop last 14 bytes 4 times LoadFrameWait(92,08) PauseAnimation()