Difference between revisions of "W1 Mid Mod Gun"
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m (Talcall moved page Animation 08 to W1 Mid Mod Gun) |
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− | + | Front Mid Mod | |
− | + | LoadFrameWait(00,04) | |
− | + | LoadFrameWait(01,0a) | |
− | + | LoadFrameWait(02,02) | |
− | + | LoadFrameWait(07,04) | |
− | + | LoadFrameWait(05,02) | |
− | + | QueueSpriteAnim(02,08) #queues effect animation 8 | |
− | + | LoadFrameWait(06,02) | |
− | + | LoadFrameWait(0c,02) | |
− | + | LoadFrameWait(0d,0c) | |
− | + | LoadFrameWait(0d,02) | |
− | + | WeaponSheatheCheck2(-2) #repeats until damage is gone | |
− | + | LoadFrameWait(07,02) | |
− | + | LoadFrameWait(01,02) | |
+ | EndAnimation() | ||
+ | |||
+ | Back Mid Mod | ||
+ | LoadFrameWait(10,04) | ||
+ | LoadFrameWait(11,0a) | ||
+ | LoadFrameWait(16,02) | ||
+ | LoadFrameWait(14,04) | ||
+ | LoadFrameWait(15,02) | ||
+ | QueueSpriteAnim(02,09) #queues effect animation 9 | ||
+ | LoadFrameWait(15,02) | ||
+ | LoadFrameWait(1b,02) | ||
+ | LoadFrameWait(1c,0c) | ||
+ | LoadFrameWait(1c,02) | ||
+ | WeaponSheatheCheck2(-2) #repeats until damage is gone | ||
+ | LoadFrameWait(16,02) | ||
+ | LoadFrameWait(11,02) | ||
+ | EndAnimation() |
Latest revision as of 04:48, 11 October 2022
Front Mid Mod LoadFrameWait(00,04) LoadFrameWait(01,0a) LoadFrameWait(02,02) LoadFrameWait(07,04) LoadFrameWait(05,02) QueueSpriteAnim(02,08) #queues effect animation 8 LoadFrameWait(06,02) LoadFrameWait(0c,02) LoadFrameWait(0d,0c) LoadFrameWait(0d,02) WeaponSheatheCheck2(-2) #repeats until damage is gone LoadFrameWait(07,02) LoadFrameWait(01,02) EndAnimation()
Back Mid Mod LoadFrameWait(10,04) LoadFrameWait(11,0a) LoadFrameWait(16,02) LoadFrameWait(14,04) LoadFrameWait(15,02) QueueSpriteAnim(02,09) #queues effect animation 9 LoadFrameWait(15,02) LoadFrameWait(1b,02) LoadFrameWait(1c,0c) LoadFrameWait(1c,02) WeaponSheatheCheck2(-2) #repeats until damage is gone LoadFrameWait(16,02) LoadFrameWait(11,02) EndAnimation()