Difference between revisions of "MON Facing Angles"
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(Created page with " LoadFrameWait(00,00) #once again, calling this an animation is a slight stretch. Front Facing, 01, 02 LoadFrameWait(02,00) #monsters, curiously, actually intelligently fli...") |
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+ | None | ||
+ | LoadFrameWait(00,00) #once again, calling this an animation is a slight stretch. | ||
− | LoadFrameWait( | + | Front Facing, 01, 02 |
+ | LoadFrameWait(02,00) #monsters, curiously, actually intelligently flip their sprite around based on the facing direction. isn't that fancy. | ||
− | + | Back Facing, 03, 04 | |
− | + | LoadFrameWait(04,00) #no idea why though lmaoooo | |
− | |||
− | Back Facing, 03, 04 | ||
− | LoadFrameWait(04,00) #no idea why though lmaoooo |
Latest revision as of 08:45, 11 November 2022
None LoadFrameWait(00,00) #once again, calling this an animation is a slight stretch.
Front Facing, 01, 02 LoadFrameWait(02,00) #monsters, curiously, actually intelligently flip their sprite around based on the facing direction. isn't that fancy.
Back Facing, 03, 04 LoadFrameWait(04,00) #no idea why though lmaoooo