Difference between revisions of "Not"
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(Added a note about what seems to be a major bug with this command.) |
m (→{00} {{IE_00}}) |
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See also: [[Event_Instruction_01|{01} {{IE_01}}]] | See also: [[Event_Instruction_01|{01} {{IE_01}}]] | ||
− | Note: If placed inside an If block, may yank passing command runs into the If block at that point in time even when they should be skipping over it. Tested by putting a SoundEffect/Pause combo immediately before and after the Not command when it shouldn't have been being run; only the one after the Not command was processed, followed by the rest of the commands after it. | + | Note: If placed inside an If block, may yank passing command runs into the If block at that point in time even when they should be skipping over it. Tested by putting a SoundEffect/Pause combo immediately before and after the Not command when it shouldn't have been being run; only the one after the Not command was processed, followed by the rest of the commands after it. May have required some other factors, but still. |
Latest revision as of 05:20, 23 August 2023
Contents
{00} Not
Not()
Variable 0 = (Variable 0 <= 0)
Or in other words, a TRUE becomes a FALSE, and a FALSE becomes a TRUE.
See also: {01} If
Note: If placed inside an If block, may yank passing command runs into the If block at that point in time even when they should be skipping over it. Tested by putting a SoundEffect/Pause combo immediately before and after the Not command when it shouldn't have been being run; only the one after the Not command was processed, followed by the rest of the commands after it. May have required some other factors, but still.