Difference between revisions of "Offset Conversion"
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*RAM to ATTACK.OUT: Subtract 0x1BF000 | *RAM to ATTACK.OUT: Subtract 0x1BF000 | ||
*RAM to WLDCORE.BIN: Substract 0x67000 | *RAM to WLDCORE.BIN: Substract 0x67000 | ||
+ | *RAM to REQUIRE.OUT: Subtract 0x1BF000 | ||
+ | *RAM to EQUIP.OUT: Subtract 0x1BF000 | ||
Latest revision as of 14:06, 3 February 2014
PSV = pSX savestate
- PSV to RAM: Subtract 0x2B0
- PSV to BATTLE.BIN: Subtract 0x672B0
- PSV to SCUS_942.21: Subtract 0xFAB0
- RAM to PSV: Add 0x2B0
- RAM to SCUS_942.21: Subtract 0xF800
- RAM to BATTLE.BIN: Subtract 0x67000
- RAM to WORLD.BIN: Subtract 0xE0000
- RAM to ATTACK.OUT: Subtract 0x1BF000
- RAM to WLDCORE.BIN: Substract 0x67000
- RAM to REQUIRE.OUT: Subtract 0x1BF000
- RAM to EQUIP.OUT: Subtract 0x1BF000
- SCUS_942.21 to PSV: Add 0xFAB0
- SCUS_942.21 to RAM: Add 0xF800
- ATTACK.OUT to PSV: Add 0x1BF2B0
- ATTACK.OUT to RAM: Add 0x1BF000
- BATTLE.BIN to PSV: Add 0x672B0
- BATTLE.BIN to RAM: Add 0x67000
- WORLD.BIN to PSV: Add 0xE02B0
- WORLD.BIN to RAM: Add 0xE0000
- WLDCORE.BIN to RAM: Add 0x67000