Difference between revisions of "Weapon Damage Calculation"
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Line 1: | Line 1: | ||
00188638: 27bdffe8 addiu r29,r29,0xffe8 | 00188638: 27bdffe8 addiu r29,r29,0xffe8 | ||
0018863c: afbf0010 sw r31,0x0010(r29) | 0018863c: afbf0010 sw r31,0x0010(r29) | ||
− | 00188640: 0c0616a7 jal 0x00185a9c Base XA Calculation for each Weapon | + | 00188640: 0c0616a7 jal 0x00185a9c [[Base XA Calculation]] for each Weapon |
00188644: 00000000 nop | 00188644: 00000000 nop | ||
− | 00188648: 0c0617e0 jal 0x00185f80 Charge Calculation | + | 00188648: 0c0617e0 jal 0x00185f80 [[Charge Calculation]] |
0018864c: 00000000 nop | 0018864c: 00000000 nop | ||
− | 00188650: 0c0617e9 jal 0x00185fa4 Weapon Element Strengthen Calculation | + | 00188650: 0c0617e9 jal 0x00185fa4 [[Weapon Element Strengthen]] Calculation |
00188654: 00000000 nop | 00188654: 00000000 nop | ||
00188658: 0c0621a9 jal 0x001886a4 [[Damage Calculation]] | 00188658: 0c0621a9 jal 0x001886a4 [[Damage Calculation]] | ||
0018865c: 00000000 nop | 0018865c: 00000000 nop | ||
− | 00188660: 0c061bf4 jal 0x00186fd0 Elemental Damage Modification | + | 00188660: 0c061bf4 jal 0x00186fd0 [[Elemental Damage Modification (Prep)]] |
00188664: 00000000 nop | 00188664: 00000000 nop | ||
00188668: 3c028019 lui r2,0x8019 | 00188668: 3c028019 lui r2,0x8019 | ||
Line 18: | Line 18: | ||
0018867c: 10400005 beq r2,r0,0x00188694 Branch if Attack was Evaded/Nulled | 0018867c: 10400005 beq r2,r0,0x00188694 Branch if Attack was Evaded/Nulled | ||
00188680: 34020001 ori r2,r0,0x0001 r2 = 1 | 00188680: 34020001 ori r2,r0,0x0001 r2 = 1 | ||
− | 00188684: 0c061c3f jal 0x001870fc Elemental Absorption | + | 00188684: 0c061c3f jal 0x001870fc [[Elemental Absorption]] |
00188688: 00000000 nop | 00188688: 00000000 nop | ||
− | 0018868c: 0c062130 jal 0x001884c0 Proc | + | 0018868c: 0c062130 jal 0x001884c0 [[Conditional Status Proc Roll (19%)]] |
00188690: 00000000 nop | 00188690: 00000000 nop | ||
00188694: 8fbf0010 lw r31,0x0010(r29) | 00188694: 8fbf0010 lw r31,0x0010(r29) |
Revision as of 04:01, 3 March 2016
00188638: 27bdffe8 addiu r29,r29,0xffe8 0018863c: afbf0010 sw r31,0x0010(r29) 00188640: 0c0616a7 jal 0x00185a9c Base XA Calculation for each Weapon 00188644: 00000000 nop 00188648: 0c0617e0 jal 0x00185f80 Charge Calculation 0018864c: 00000000 nop 00188650: 0c0617e9 jal 0x00185fa4 Weapon Element Strengthen Calculation 00188654: 00000000 nop 00188658: 0c0621a9 jal 0x001886a4 Damage Calculation 0018865c: 00000000 nop 00188660: 0c061bf4 jal 0x00186fd0 Elemental Damage Modification (Prep) 00188664: 00000000 nop 00188668: 3c028019 lui r2,0x8019 0018866c: 8c422d90 lw r2,0x2d90(r2) Load Target Current Action Data Pointer 00188670: 00000000 nop 00188674: 90420000 lbu r2,0x0000(r2) Load Able to hit Flag 00188678: 00000000 nop 0018867c: 10400005 beq r2,r0,0x00188694 Branch if Attack was Evaded/Nulled 00188680: 34020001 ori r2,r0,0x0001 r2 = 1 00188684: 0c061c3f jal 0x001870fc Elemental Absorption 00188688: 00000000 nop 0018868c: 0c062130 jal 0x001884c0 Conditional Status Proc Roll (19%) 00188690: 00000000 nop 00188694: 8fbf0010 lw r31,0x0010(r29) 00188698: 27bd0018 addiu r29,r29,0x0018 0018869c: 03e00008 jr r31 001886a0: 00000000 nop