Difference between revisions of "Map Location Calculation"

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(Created page with " Map Location Calculation (requires r4 = Target Data Pointer) 001810a0: 90830048 lbu r3,0x0048(r4) Target Y Coordinate 001810a4: 3c02800e lui r2,0x800e 001810a8: 90424e9c ...")
 
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  001810cc: 03e00008 jr r31
 
  001810cc: 03e00008 jr r31
 
  001810d0: 00441021 addu r2,r2,r4 r2 = X + Y * Max X + 0 or 256 (Target's Tile ID)
 
  001810d0: 00441021 addu r2,r2,r4 r2 = X + Y * Max X + 0 or 256 (Target's Tile ID)
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== Return Locations ==
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00174a90: - [[Routine at 174430]] - massive routine
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00174e38: - [[Routine at 174df8]]
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001797c8: - [[Routine at 1797b0]]
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00179e34: - [[Routine at 179dc8]]
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0017a330: - [[Check ability data?]]
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0017a738: - [[Routine at 17a6dc]]
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0017a9b0: - [[Routine at 17a8c0]]
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0017af68: - [[Routine at 17ac90]]
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0017b74c: - [[Calculator Routine]]
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0017bafc: - [[Targeting routine]]
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0017bdfc: - [[Routine at 17bdd0]]
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0017c2a4: - [[Routine at 17c158]]
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0017d044: - [[Routine at 17ce44]]
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0017e31c: - [[Routine at 17e178]]
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0017e6c4: - [[Routine at 17e650]]
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0017eca4: - [[Routine at 17ec18]]
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0017f20c: - [[Routine at 17f17c]]
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0017f2e0: - [[Routine at 17f2d8]]
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0017f734: - [[Routine at 17f6c4]]
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00181344: - [[Weapon Guard Usability]]
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00182254: - [[Routine at 1821cc]]
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001846d4: - [[Knockback 2]]
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0018b44c: - [[Pre Formula Setup (FDC)]]
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0018db28: - [[Routine at 18da88]]
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0018f39c: - [[Routine at 18f2b0]]

Revision as of 15:24, 22 February 2012

Map Location Calculation (requires r4 = Target Data Pointer)
001810a0: 90830048 lbu r3,0x0048(r4)		Target Y Coordinate
001810a4: 3c02800e lui r2,0x800e
001810a8: 90424e9c lbu r2,0x4e9c(r2)		Map Max X Coordinate
001810ac: 00000000 nop
001810b0: 00620018 mult r3,r2			Y  * Max X
001810b4: 94820048 lhu r2,0x0048(r4)		Y Coordinate + Elevation/Facing Flags
001810b8: 90840047 lbu r4,0x0047(r4)		X Coordinate
001810bc: 000213c2 srl r2,r2,0x0f		Checks for Higher Elevation
001810c0: 00021200 sll r2,r2,0x08		r2 = 0 or 256 (if at a Higher  Elevation)
001810c4: 00001812 mflo r3
001810c8: 00431021 addu r2,r2,r3		Y * Max X + 0 or 256
001810cc: 03e00008 jr r31
001810d0: 00441021 addu r2,r2,r4		r2 = X + Y * Max X + 0 or 256 (Target's Tile ID)


Return Locations

00174a90: - Routine at 174430 - massive routine 00174e38: - Routine at 174df8 001797c8: - Routine at 1797b0 00179e34: - Routine at 179dc8 0017a330: - Check ability data? 0017a738: - Routine at 17a6dc 0017a9b0: - Routine at 17a8c0 0017af68: - Routine at 17ac90 0017b74c: - Calculator Routine 0017bafc: - Targeting routine 0017bdfc: - Routine at 17bdd0 0017c2a4: - Routine at 17c158 0017d044: - Routine at 17ce44 0017e31c: - Routine at 17e178 0017e6c4: - Routine at 17e650 0017eca4: - Routine at 17ec18 0017f20c: - Routine at 17f17c 0017f2e0: - Routine at 17f2d8 0017f734: - Routine at 17f6c4 00181344: - Weapon Guard Usability 00182254: - Routine at 1821cc 001846d4: - Knockback 2 0018b44c: - Pre Formula Setup (FDC) 0018db28: - Routine at 18da88 0018f39c: - Routine at 18f2b0