Difference between revisions of "Attack.out info for raven"

From Final Fantasy Hacktics Wiki
Jump to navigation Jump to search
(Created page with "ATTACK.OUT 0x10938 Rows of 24 bytes 0x00 Scenario ID (0x0001 to 0x01EA) 0x02 Map ID 0x03 0x80 Remove object 1 (mislabeled as 4 to 1 in the ATTACK.OUT Editor) 0x40 Remove ...")
 
Line 1: Line 1:
ATTACK.OUT
+
ATTACK.OUT
0x10938
+
0x10938
 
+
Rows of 24 bytes
+
Rows of 24 bytes
 
+
0x00 Scenario ID (0x0001 to  0x01EA)
+
0x00   Scenario ID (0x0001 to  0x01EA)
0x02 Map ID
+
0x02   Map ID
0x03 0x80 Remove object 1 (mislabeled as 4 to 1 in the ATTACK.OUT Editor)
+
0x03   0x80   Remove object 1 (mislabeled as 4 to 1 in the ATTACK.OUT Editor)
0x40 Remove object 2
+
        0x40   Remove object 2
0x20 Remove object 3
+
        0x20   Remove object 3
0x10 Remove object 4
+
        0x10   Remove object 4
0x04 Very Strong Weather
+
        0x04   Very Strong Weather
0x03 Strong Weather
+
        0x03   Strong Weather
0x02 Normal Weather
+
        0x02   Normal Weather
0x01 Weak Weather
+
        0x01   Weak Weather
0x04 0x01 First Daytime State
+
0x04   0x01   First Daytime State
0x01 Second Daytime State
+
        0x01   Second Daytime State
0x05 First Song ID
+
0x05   First Song ID
0x06 Second Song ID
+
0x06   Second Song ID
0x07 ENTD
+
0x07   ENTD
0x09 First Squad ID
+
0x09   First Squad ID
0x0B Second Squad ID
+
0x0B   Second Squad ID
0x0D Portrait ID
+
0x0D   Portrait ID
0x0E Unit ID given the portrait
+
0x0E   Unit ID given the portrait
0x0F Unknown (the 2 unknown boxes in ATTACK.OUT Editor, I think this is actually the TEST.EVT slot loaded)
+
0x0F   Unknown (the 2 unknown boxes in ATTACK.OUT Editor, I think this is actually the TEST.EVT slot loaded)
0x11 0x01 Ramza is mandatory
+
0x11   0x01   Ramza is mandatory
0x12 Next Scenario
+
0x12   Next Scenario
0x14 After Next Scenario Action
+
0x14   After Next Scenario Action
0x16 Event Script (Not sure what that is)
+
0x16   Event Script (Not sure what that is)
 
+
Squads:
+
Squads:
 
+
ATTACK.OUT
+
ATTACK.OUT
0xBBD4
+
0xBBD4
 
+
Rows of 12 bytes
+
Rows of 12 bytes
 
+
0x00 5x5 tiles, no idea what the real format is other than 1 bit = 1 tile (gomtuu says FFFFFF01 = full 5x5)
+
0x00   5x5 tiles, no idea what the real format is other than 1 bit = 1 tile
0x04 X Position on map (center of the squad)
+
0x04   X Position on map (center of the squad)
0x05 Y Position on map (center of the squad)
+
0x05   Y Position on map (center of the squad)
0x06 Unknown (always 0x00)
+
0x06   Unknown (always 0x00)
0x07 0x00 Squad faces West
+
0x07   0x00   Squad faces West
0x01 Squad faces South
+
        0x01   Squad faces South
0x02 Squad faces East
+
        0x02   Squad faces East
0x03 Squad faces North
+
        0x03   Squad faces North
0x08 Number of allowed units
+
0x08   Number of allowed units
0x09 Map number (useless)
+
0x09   Map number (useless)
0x0A Placement ID number
+
0x0A   Placement ID number

Revision as of 00:49, 16 December 2012

ATTACK.OUT
0x10938

Rows of 24 bytes

0x00    Scenario ID (0x0001 to  0x01EA)
0x02    Map ID
0x03    0x80    Remove object 1 (mislabeled as 4 to 1 in the ATTACK.OUT Editor)
        0x40    Remove object 2
        0x20    Remove object 3
        0x10    Remove object 4
        0x04    Very Strong Weather
        0x03    Strong Weather
        0x02    Normal Weather
        0x01    Weak Weather
0x04    0x01    First Daytime State
        0x01    Second Daytime State
0x05    First Song ID
0x06    Second Song ID
0x07    ENTD
0x09    First Squad ID
0x0B    Second Squad ID
0x0D    Portrait ID
0x0E    Unit ID given the portrait
0x0F    Unknown (the 2 unknown boxes in ATTACK.OUT Editor, I think this is actually the TEST.EVT slot loaded)
0x11    0x01    Ramza is mandatory
0x12    Next Scenario
0x14    After Next Scenario Action
0x16    Event Script (Not sure what that is)

Squads:

ATTACK.OUT
0xBBD4

Rows of 12 bytes

0x00    5x5 tiles, no idea what the real format is other than 1 bit = 1 tile
0x04    X Position on map (center of the squad)
0x05    Y Position on map (center of the squad)
0x06    Unknown (always 0x00)
0x07    0x00    Squad faces West
        0x01    Squad faces South
        0x02    Squad faces East
        0x03    Squad faces North
0x08    Number of allowed units
0x09    Map number (useless)
0x0A    Placement ID number