Difference between revisions of "Attack.out info for raven"

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Line 23: Line 23:
 
  0x0D    Portrait ID
 
  0x0D    Portrait ID
 
  0x0E    Unit ID given the portrait
 
  0x0E    Unit ID given the portrait
  0x0F    Unknown (the first unknown box in ATTACK.OUT Editor)
+
  0x0F    Brave Story ENTD # (Both unknown boxes in the Attack.out Editor)
  0x10   0x01    Ramza is mandatory
+
  0x11   0x01    Ramza is mandatory
0x11    Unknown
 
 
  0x12    Next Scenario
 
  0x12    Next Scenario
 
  0x14    After Next Scenario Action
 
  0x14    After Next Scenario Action

Latest revision as of 01:18, 17 December 2012

ATTACK.OUT
0x10938

Rows of 24 bytes

0x00    Scenario ID (0x0001 to  0x01EA)
0x02    Map ID
0x03    0x80    Remove object 1 (mislabeled as 4 to 1 in the ATTACK.OUT Editor)
        0x40    Remove object 2
        0x20    Remove object 3
        0x10    Remove object 4
        0x04    Very Strong Weather
        0x03    Strong Weather
        0x02    Normal Weather
        0x01    Weak Weather
0x04    0x00    First Daytime State
        0x01    Second Daytime State
0x05    First Song ID
0x06    Second Song ID
0x07    ENTD
0x09    First Squad ID
0x0B    Second Squad ID
0x0D    Portrait ID
0x0E    Unit ID given the portrait
0x0F    Brave Story ENTD # (Both unknown boxes in the Attack.out Editor)
0x11    0x01    Ramza is mandatory
0x12    Next Scenario
0x14    After Next Scenario Action
0x16    Event Script (Not sure what that is)

Squads:

ATTACK.OUT
0xBBD4

Rows of 12 bytes

0x00    5x5 tiles, no idea what the real format is other than 1 bit = 1 tile
0x04    X Position on map (center of the squad)
0x05    Y Position on map (center of the squad)
0x06    Unknown (always 0x00)
0x07    0x00    Squad faces West
        0x01    Squad faces South
        0x02    Squad faces East
        0x03    Squad faces North
0x08    Number of allowed units
0x09    Map number (useless)
0x0A    Placement ID number