Difference between revisions of "System function setup routine"
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r4 = 0x0c - Post movement display - treasure/crystal | r4 = 0x0c - Post movement display - treasure/crystal | ||
− | *r5 = 0 | | + | *r5 = 0 | r6 = ENTD ID | 0 stored at 0x10(r29) | r7 = 0 - prep? and status changes |
*r5=r6= ENTD ID | 1 stored at 0x10(r29) | r7 = 0 - player unit or controlled unit display | *r5=r6= ENTD ID | 1 stored at 0x10(r29) | r7 = 0 - player unit or controlled unit display | ||
*r5=r6= ENTD ID | 0 stored at 0x10(r29) | r7 = 0 - Enemy units display | *r5=r6= ENTD ID | 0 stored at 0x10(r29) | r7 = 0 - Enemy units display | ||
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r4 = 0x0f - move find item | r4 = 0x0f - move find item | ||
*r5 = item to display | r6 = unit ENTD ID | r7 = 0 | 1 stored at 0x10(r29) - player unit | *r5 = item to display | r6 = unit ENTD ID | r7 = 0 | 1 stored at 0x10(r29) - player unit | ||
− | * | + | *r5 = item to display | r6 = unit ENTD ID | r7 = 0 | 0 stored at 0x10(r29) - enemy unit |
Revision as of 16:49, 21 March 2013
r4 = 0x0a - job level up/level up event *r5 = 0x183f r4 = 0x0a - job level up/level up event *r5 = 0x183e
r4 = 0x0c - Post movement display - treasure/crystal *r5 = 0 | r6 = ENTD ID | 0 stored at 0x10(r29) | r7 = 0 - prep? and status changes *r5=r6= ENTD ID | 1 stored at 0x10(r29) | r7 = 0 - player unit or controlled unit display *r5=r6= ENTD ID | 0 stored at 0x10(r29) | r7 = 0 - Enemy units display
r4 = 0x0e - Trap *r5 = type of trap | r6 = unit ENTD ID | r7 = 0 | 1 stored at 0x10(r29)
r4 = 0x0f - move find item *r5 = item to display | r6 = unit ENTD ID | r7 = 0 | 1 stored at 0x10(r29) - player unit *r5 = item to display | r6 = unit ENTD ID | r7 = 0 | 0 stored at 0x10(r29) - enemy unit