Difference between revisions of "WalkTo"
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(Created page with "= WalkTo = Make a unit attempt walking to given location. If the unit cannot reach destination, it will only enter walking state and not move at all. Jump value affects the ...") |
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− | See Also: [[Event_Instruction_29|{29} | + | See Also: [[Event_Instruction_29|{29} {{IE_29}}]](xID,x00) ― [[Event_Instruction_80|{80} {{IE_80}}]] |
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Revision as of 00:13, 31 December 2013
Contents
{28} WalkTo
Make a unit attempt walking to given location.
If the unit cannot reach destination, it will only enter walking state and not move at all.
Jump value affects the path the unit will take.
See Also: {29} WaitWalk(xID,x00) ― {80} March
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
Unknown 1 : Byte (hex)
Almost always x00; Very rarely xFF, xFE or xFD
X coordinate : Byte (unsigned)
Value of the tile on the X axis.
Y coordinate : Byte (unsigned)
Value of the tile on the Y axis.
Elevation : Byte (hex)
- 0x00 = Default elevation tile
- 0x01 = Higher elevation tile.
Unknown 3 : Byte (hex)
Most of the time x00. Other values are too random to list.
Speed : Byte (signed)
- +008 : Walk
- +032 : Run
Unknown 4 : Byte (hex)
Most of the time x01; sometimes x00.