Difference between revisions of "WaitRotateUnit"
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(Created page with "= {64} {{IE_64}} = Waits for instruction RotateUnit to end for the given unit before moving forward See Also: {29} {{IE_29}} ― Event_Instruction...") |
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= {64} {{IE_64}} = | = {64} {{IE_64}} = | ||
− | Waits for instruction | + | Waits for instruction [[Event_Instruction_2D|{2D} {{IE_2D}}]] to end for the given unit before resuming. |
Revision as of 02:16, 31 December 2013
{64} WaitRotateUnit
Waits for instruction {2D} RotateUnit to end for the given unit before resuming.
See Also: {29} WaitWalk ― {2D} RotateUnit ― {57} WaitFieldObject ― {65} WaitRotateAll ― {6F} WaitSpriteMove ― {E5} WaitForInstruction
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
Unknown 1 : Byte (hex)
Always 0x00