Difference between revisions of "WaitSpriteMove"

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(Created page with "= {6F} {{IE_6F}} = Waits for instruction {3B} {{IE_3B}} to end for the given unit before resuming. See Also: {29} {{IE_29}}...")
 
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See Also: [[Event_Instruction_29|{29} {{IE_29}}]] ― [[Event_Instruction_3B|{3B} {{IE_3B}}]] ― [[Event_Instruction_57|{57} {{IE_57}}]] ― [[Event_Instruction_64|{64} {{IE_64}}]] ― [[Event_Instruction_65|{65} {{IE_65}}]] ― [[Event_Instruction_6F|{6F} {{IE_6F}}]] ― [[Event_Instruction_E5|{E5} {{IE_E5}}]]  
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See Also: [[Event_Instruction_29|{29} {{IE_29}}]] ― [[Event_Instruction_3B|{3B} {{IE_3B}}]] ― [[Event_Instruction_57|{57} {{IE_57}}]] ― [[Event_Instruction_64|{64} {{IE_64}}]] ― [[Event_Instruction_65|{65} {{IE_65}}]] ― [[Event_Instruction_E5|{E5} {{IE_E5}}]]  
  
  

Revision as of 02:31, 31 December 2013

{6F} WaitSpriteMove

Waits for instruction {3B} SpriteMove to end for the given unit before resuming.


See Also: {29} WaitWalk{3B} SpriteMove{57} WaitFieldObject{64} WaitRotateUnit{65} WaitRotateAll{E5} WaitForInstruction


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


Unknown 1 : Byte (hex)

Always 0x00