Difference between revisions of "March"
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(Created page with "= {80} {{IE_80}} = Make units start their walking animation; ready to fight. Even if not called, this instruction is automatically executed when a battle starts with 0 frames ...") |
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− | == Targeting : Byte (hex) == | + | == Multi Targeting : Byte (hex) == |
If Unit ID is set to x00: | If Unit ID is set to x00: | ||
*x00 Affect every team's units | *x00 Affect every team's units | ||
*x01 Affect only the player team's units | *x01 Affect only the player team's units | ||
− | |||
== Time : Byte (unsigned) == | == Time : Byte (unsigned) == |
Revision as of 20:48, 31 December 2013
Contents
{80} March
Make units start their walking animation; ready to fight. Even if not called, this instruction is automatically executed when a battle starts with 0 frames between units.
See Also: {28} WalkTo ― {29} WaitWalk
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
- x00 Affect all units on the field.
Multi Targeting : Byte (hex)
If Unit ID is set to x00:
- x00 Affect every team's units
- x01 Affect only the player team's units
Time : Byte (unsigned)
Time between each unit to start marching in frames (1/60th second).
- 012 = 0,2 second
- 030 = 0,5 second
- 060 = 1 second
- 120 = 2 seconds
- 180 = 3 seconds
- 240 = 4 seconds