Difference between revisions of "InflictStatus"
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(Created page with "= {92} {{IE_92}} = Inflict a status on a given unit. See Also: {83} {{IE_83}} {{UnitID}} {{x00}} == Status : Byte (hex) == *0x00 = Revive wit...") |
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− | See Also: [[Event_Instruction_83|{83} {{IE_83}}]] | + | See Also: [[Event_Instruction_83|{83} {{IE_83}}]] ― [[Event_Instruction_E5|{E5} {{IE_E5}}]](x43,x00) |
Revision as of 22:32, 31 December 2013
Contents
{92} InflictStatus
Inflict a status on a given unit.
See Also: {83} ChangeStats ― {E5} WaitForInstruction(x43,x00)
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.
Status : Byte (hex)
- 0x00 = Revive with 1HP if necessary
- 0x01 = Crystal
- 0x02 = Poison
Unknown : Byte (hex)
Often 0x0C, else 0x01.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.