Difference between revisions of "Focus"
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− | = | + | = {1F} {{IE_1F}} = |
− | + | {{IE_1F_ex}} | |
+ | |||
+ | {{IE_1F_desc}} | ||
Might rely on [[Event_Instruction_19|{19} {{IE_19}}]] to work | Might rely on [[Event_Instruction_19|{19} {{IE_19}}]] to work | ||
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− | + | {{x00}} | |
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− | + | {{x00}} | |
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− | == Unknown | + | == Unknown : Byte (hex) == |
Almost always x00; sometimes x01. | Almost always x00; sometimes x01. |
Revision as of 00:37, 3 January 2014
Contents
{1F} Focus
Focus(xID,x00,xID,x00,x00)
The next Camera instruction will automatically center between Unit 1 and Unit 2. If the two are the same unit, it focuses on that single unit.
Might rely on {19} Camera to work
See Also: {19} Camera
Unit 1 ID : Byte (hex)
ID of the unit specified in the ENTD.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.
Unit 2 ID : Byte (hex)
ID of the unit specified in the ENTD.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.
Unknown : Byte (hex)
Almost always x00; sometimes x01.