Difference between revisions of "Background"

From Final Fantasy Hacktics Wiki
Jump to navigation Jump to search
Line 1: Line 1:
= [[Event_Instruction_2E|{2E} {{IE_2E}}]] =
+
= {2E} {{IE_2E}} =
Creates a gradient background gradually by ignoring its current state
+
{{IE_2E_ex}}
  
So (0,0,0) is black and (255,255,255) is white.
+
{{IE_2E_desc}}
  
  
Line 32: Line 32:
  
  
== Time : Byte (unsigned) ==
+
{{FrameTimeByte}}
Time required to perform the whole instruction in tenths of second.
 
*050 = 5,0 seconds
 
*100 = 10,0 seconds
 
*255 = 25,5 seconds
 
  
  
== Unknown 1 : Byte (hex) ==
+
== Unknown : Byte (hex) ==
Either x01 or x00.
+
Usually x00, sometimes x01

Revision as of 01:27, 3 January 2014

{2E} Background

Background(RDT,GRT,BLT,RDB,GRB,BLB,TIM,xBS)

Creates a gradient background gradually by ignoring its current state using RGB. Battle and Effect safe.

(0,0,0) is black and (255,255,255) is white.


See Also: {31} ColorBGBeta{32} ColorUnit{33} ColorField


Red (Top) : Byte (unsigned)

Red value of the RGB color.


Green (Top) : Byte (unsigned)

Green value of the RGB color.


Blue (Top) : Byte (unsigned)

Blue value of the RGB color.


Red (Bottom) : Byte (unsigned)

Red value of the RGB color.


Green (Bottom) : Byte (unsigned)

Green value of the RGB color.


Blue (Bottom) : Byte (unsigned)

Blue value of the RGB color.


Time : Byte (unsigned)

Time assigned in frames to complete the instruction. One frame is the equivalent of 1/60th of a second.

  • 030 = 0,5 second
  • 060 = 1 second
  • 120 = 2 seconds
  • 180 = 3 seconds
  • 255 = 4,25 seconds


Unknown : Byte (hex)

Usually x00, sometimes x01