Difference between revisions of "UnitShadow"
Jump to navigation
Jump to search
(Created page with "= {4E} {{IE_4E}} = adds the data of removed units back onto the map. See Also: {4A} {{IE_4A}} ― {4B} {{IE_4B}} {{UnitID...") |
|||
Line 1: | Line 1: | ||
= {4E} {{IE_4E}} = | = {4E} {{IE_4E}} = | ||
− | + | {{IE_4E_ex}} | |
− | + | {{IE_4E_desc}} | |
− | |||
Line 9: | Line 8: | ||
− | + | {{x00}} | |
− | |||
− | == | + | == Shadow : Byte (hex) == |
− | + | *x00: Enable unit's shadow | |
+ | *x01: Disable unit's shadow |
Revision as of 00:28, 5 January 2014
{4E} UnitShadow
UnitShadow(xID,x00,xSH)
Remove or add back the shadow of a unit.
Battle-friendly.
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.
Shadow : Byte (hex)
- x00: Enable unit's shadow
- x01: Disable unit's shadow