Difference between revisions of "UseFieldObject"
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(Created page with "= {55} {{IE_55}} = Changes the state of a static object on the map. See Also: {57} {{IE_57}} == Object ID : Byte (hex) == ID of the object on the...") |
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= {55} {{IE_55}} = | = {55} {{IE_55}} = | ||
− | + | {{IE_55_ex}} | |
+ | {{IE_55_desc}} | ||
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+ | See Also: [[Event_Instruction_54|{54} {{IE_54}}]] ― [[Event_Instruction_57|{57} {{IE_57}}]] | ||
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+ | == State Change ID : Byte (hex) == | ||
+ | Most maps do not have objects that have many states, and there is no easy way to know which are. | ||
− | + | ||
− | + | {{x00}} |
Revision as of 05:11, 6 January 2014
{55} UseFieldObject
UseFieldObject(xID,x00)
Changes the state of an object on the map.
See Also: {54} Use3DObject ― {57} WaitFieldObject
State Change ID : Byte (hex)
Most maps do not have objects that have many states, and there is no easy way to know which are.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.