Difference between revisions of "UseFieldObject"

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(Created page with "= {55} {{IE_55}} = Changes the state of a static object on the map. See Also: {57} {{IE_57}} == Object ID : Byte (hex) == ID of the object on the...")
 
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= {55} {{IE_55}} =
 
= {55} {{IE_55}} =
Changes the state of a static object on the map.
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{{IE_55_ex}}
  
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{{IE_55_desc}}
  
See Also: [[Event_Instruction_57|{57} {{IE_57}}]]
 
  
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See Also: [[Event_Instruction_54|{54} {{IE_54}}]] ― [[Event_Instruction_57|{57} {{IE_57}}]]
  
== Object ID : Byte (hex) ==
 
ID of the object on the map. Most maps do not have objects that have many states, and there is no easy way to know which are.
 
  
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== State Change ID : Byte (hex) ==
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Most maps do not have objects that have many states, and there is no easy way to know which are.
  
== Unknown 1 : Byte (hex) ==
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Always x00.
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{{x00}}

Revision as of 05:11, 6 January 2014

{55} UseFieldObject

UseFieldObject(xID,x00)

Changes the state of an object on the map.


See Also: {54} Use3DObject{57} WaitFieldObject


State Change ID : Byte (hex)

Most maps do not have objects that have many states, and there is no easy way to know which are.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.