Difference between revisions of "WarpUnit"

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(Created page with "= {5F} {{IE_5F}} = Changes instantly the location of a unit. See Also: {3D} {{IE_3D}}{44} {{IE_44}} ― Event_Instru...")
 
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= {5F} {{IE_5F}} =
 
= {5F} {{IE_5F}} =
Changes instantly the location of a unit.
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{{IE_5F_ex}}
  
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{{IE_5F_desc}}
  
See Also: [[Event_Instruction_3D|{3D} {{IE_3D}}]] ― [[Event_Instruction_44|{44} {{IE_44}}]] ― [[Event_Instruction_94|{94} {{IE_94}}]] ― [[Event_Instruction_98|{98} {{IE_98}}]]
 
  
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See Also: [[Event_Instruction_3D|{3D} {{IE_3D}}]] ― [[Event_Instruction_44|{44} {{IE_44}}]] ― [[Event_Instruction_46|{46} {{IE_46}}]] ― [[Event_Instruction_94|{94} {{IE_94}}]] ― [[Event_Instruction_98|{98} {{IE_98}}]]
  
== Unit ID : Byte (hex) ==
 
ID of the unit specified in the ENTD.
 
  
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{{UnitID}}
  
== Unknown 1 : Byte (hex) ==
 
Always x00
 
  
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{{x00}}
  
== X coordinates : Byte (unsigned) ==
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== X Coordinate : Byte (unsigned) ==
 
Value of the tile on the X axis.
 
Value of the tile on the X axis.
  
  
== Y coordinates : Byte (unsigned) ==
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== Y Coordinate : Byte (unsigned) ==
 
Value of the tile on the Y axis.
 
Value of the tile on the Y axis.
  
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== Facing Direction : Byte (hex) ==
 
== Facing Direction : Byte (hex) ==
*0x00 = North
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*0x00 = South
*0x01 = East
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*0x01 = West
*0x02 = South
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*0x02 = North
*0x03 = West
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*0x03 = East

Revision as of 16:05, 7 January 2014

{5F} WarpUnit

WarpUnit(xID,x00,XXX,YYY,xEL,xFD)

Warps a unit to a new location instantly.


See Also: {3D} RemoveUnit{44} Draw{46} Erase{94} TeleportOut{98} TeleportIn


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.


X Coordinate : Byte (unsigned)

Value of the tile on the X axis.


Y Coordinate : Byte (unsigned)

Value of the tile on the Y axis.


Elevation : Byte (hex)

  • 0x00 = Default elevation tile
  • 0x01 = Higher elevation tile


Facing Direction : Byte (hex)

  • 0x00 = South
  • 0x01 = West
  • 0x02 = North
  • 0x03 = East