Difference between revisions of "WaitRotateUnit"
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= {64} {{IE_64}} = | = {64} {{IE_64}} = | ||
− | + | {{IE_64_ex}} | |
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+ | {{IE_64_desc}} | ||
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+ | Use with [[Event_Instruction_2D|{2D} {{IE_2D}}]]. | ||
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− | + | {{x00}} | |
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Revision as of 16:21, 7 January 2014
{64} WaitRotateUnit
WaitRotateUnit(xID,x00)
Waits for a unit to finish rotating/facing another unit before resuming.
Use with {2D} RotateUnit.
See Also: {29} WaitWalk ― {2D} RotateUnit ― {57} WaitFieldObject ― {65} WaitRotateAll ― {6F} WaitSpriteMove ― {E5} WaitForInstruction
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.