Difference between revisions of "WaitRotateAll"
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{{IE_65_desc}} | {{IE_65_desc}} | ||
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+ | Use with [[Event_Instruction_53|{53} {{IE_53}}]]. | ||
Revision as of 16:31, 7 January 2014
{65} WaitRotateAll
WaitRotateAll()
Waits for every unit to finish rotating/facing another unit before resuming.
Use with {53} FaceUnit.
See Also: {29} WaitWalk ― {53} FaceUnit ― {57} WaitFieldObject ― {64} WaitRotateUnit ― {6F} WaitSpriteMove ― {E5} WaitForInstruction
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.