Difference between revisions of "WaitRotateAll"

From Final Fantasy Hacktics Wiki
Jump to navigation Jump to search
Line 3: Line 3:
  
 
{{IE_65_desc}}
 
{{IE_65_desc}}
 +
 +
Use with [[Event_Instruction_53|{53} {{IE_53}}]].
  
  

Revision as of 16:31, 7 January 2014

{65} WaitRotateAll

WaitRotateAll()

Waits for every unit to finish rotating/facing another unit before resuming.

Use with {53} FaceUnit.


See Also: {29} WaitWalk{53} FaceUnit{57} WaitFieldObject{64} WaitRotateUnit{6F} WaitSpriteMove{E5} WaitForInstruction


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.