Difference between revisions of "WaitSpriteMove"

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= {6F} {{IE_6F}} =
 
= {6F} {{IE_6F}} =
Waits for instruction [[Event_Instruction_3B|{3B} {{IE_3B}}]] to end for the given unit before resuming.
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{{IE_6F_ex}}
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{{IE_6F_desc}}
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Use with [[Event_Instruction_3B|{3B} {{IE_3B}}]].
  
  
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== Unknown 1 : Byte (hex) ==
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{{x00}}
Always 0x00
 

Revision as of 20:40, 7 January 2014

{6F} WaitSpriteMove

WaitSpriteMove(xID,x00)

Wait for a unit to complete its custom movement before resuming.

Use with {3B} SpriteMove.


See Also: {29} WaitWalk{3B} SpriteMove{57} WaitFieldObject{64} WaitRotateUnit{65} WaitRotateAll{E5} WaitForInstruction


Unit ID : Byte (hex)

ID of the unit specified in the ENTD.


x00 : Byte (hex)

This value is always set to x00 in the original game; it probably doesn't have a function.