Difference between revisions of "Arrow"
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(Created page with "= {87} {{IE_87}} = Adds an arrow or bolt the next time a unit that has a bow (arrow) or a crossbow (bolt) using attack animation 0x0053, 0x0054 or 0x0055. See Also: Event_...") |
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Revision as of 00:23, 8 January 2014
Contents
{87} Arrow
Arrow(xTG,x00,xSH,x00)
Adds an arrow or bolt the next time a unit that has a bow (arrow) or a crossbow (bolt) shoots with a SEQ animation of x53, x54 or x55.
See Also: {11} UnitAnim ― {86} TempWeapon
Target's Unit ID : Byte (hex)
ID of the target specified in the ENTD.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.
Shooter's Unit ID : Byte (hex)
ID of the shooter specified in the ENTD.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.