Difference between revisions of "SpriteMove"
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− | See Also: [[Event_Instruction_11|{11} {{IE_11}}]] ― [[Event_Instruction_6F|{6F} {{IE_6F | + | See Also: [[Event_Instruction_11|{11} {{IE_11}}]] ― [[Event_Instruction_6F|{6F} {{IE_6F}}]] |
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− | == | + | == X movement : Half-Word (signed) == |
− | Destination in | + | Destination in X for the assigned unit based on current location. |
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− | == | + | == Y movement : Half-Word (signed) == |
− | Destination in | + | Destination in Y for the assigned unit based on current location. |
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− | == Unknown | + | == Unknown : Byte (hex) == |
*x01 : ??? | *x01 : ??? | ||
*x02 : ??? | *x02 : ??? |
Revision as of 15:19, 13 January 2014
Contents
{3B} SpriteMove
SpriteMove(xID,x00,+XXXXX,+ZZZZZ,+YYYYY,xMV,x??,+TIMER)
Moves Target Unit to specified coordinates relative to its starting position, ignoring the field and the units statistics such as Jump.
See Also: {11} UnitAnim ― {6F} WaitSpriteMove
Unit ID : Byte (hex)
ID of the unit specified in the ENTD.
x00 : Byte (hex)
This value is always set to x00 in the original game; it probably doesn't have a function.
X movement : Half-Word (signed)
Destination in X for the assigned unit based on current location.
Z movement : Half-Word (signed)
Destination in Z for the assigned unit based on current location.
Y movement : Half-Word (signed)
Destination in Y for the assigned unit based on current location.
Movement Type : Byte (hex)
- x00 = Normal
- x01 = Decelerate (end)
- x02 = Accelerate (start) & Decelerate (end)
- x03 = Accelerate (start)
Unknown : Byte (hex)
- x01 : ???
- x02 : ???
- x04 : ???
- x08 : ???
Time : Half-Word (signed)
Determines the time needed for the unit to reach destination in 1/60th of seconds
- +00060 = 1 second
- +00180 = 3 seconds
- +00900 = 15 seconds