Difference between revisions of "CallFunction"
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Line 18: | Line 18: | ||
*x0D: | *x0D: | ||
*x0E: | *x0E: | ||
− | *x0F: Moves ENTD Unit 4 to the coordinates of ENTD Unit 2 | + | *x0F: Moves ENTD Unit 4 to the coordinates of ENTD Unit 2* |
− | *x10: Moves ENTD Unit 5 to the coordinates of ENTD Unit 3 | + | *x10: Moves ENTD Unit 5 to the coordinates of ENTD Unit 3* |
*x11: | *x11: | ||
*x12: | *x12: | ||
+ | |||
+ | <nowiki>*</nowiki> Edit at 0x801342E4 |
Revision as of 00:08, 14 January 2014
{43} CallFunction
CallFunction(xFC)
Can call various different functions to alter many different things in the game.
Function : Byte (hex)
- x01: Units join silently
- x02: A year passes
- x03:
- x04:
- x05:
- x06: Displays a save screen after the event
- x09:
- x0A:
- x0B:
- x0C:
- x0D:
- x0E:
- x0F: Moves ENTD Unit 4 to the coordinates of ENTD Unit 2*
- x10: Moves ENTD Unit 5 to the coordinates of ENTD Unit 3*
- x11:
- x12:
* Edit at 0x801342E4