Difference between revisions of "CallFunction"
Jump to navigation
Jump to search
Line 14: | Line 14: | ||
*x09: | *x09: | ||
*x0A: | *x0A: | ||
− | *x0B: | + | *x0B: Destroys Murond Death City's entrance (requires Arrangement 0x0001 and using a map destructive effect) |
*x0C: | *x0C: | ||
*x0D: | *x0D: |
Revision as of 00:50, 14 January 2014
{43} CallFunction
CallFunction(xFC)
Can call various different functions to alter many different things in the game.
Function : Byte (hex)
- x01: Units join silently
- x02: A year passes
- x03:
- x04:
- x05:
- x06: Displays a save screen after the event
- x09:
- x0A:
- x0B: Destroys Murond Death City's entrance (requires Arrangement 0x0001 and using a map destructive effect)
- x0C:
- x0D:
- x0E:
- x0F: Moves ENTD Unit 4 to the coordinates of ENTD Unit 2*
- x10: Moves ENTD Unit 5 to the coordinates of ENTD Unit 3*
- x11:
- x12:
* Edit at 0x801342E4