Difference between revisions of "CallFunction"

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Line 9: Line 9:
 
*x02: A year passes
 
*x02: A year passes
 
*x03:
 
*x03:
*x04:
+
*x04: BlueRemoveUnit all enemy units
 
*x05:
 
*x05:
 
*x06: Displays a save screen after the event
 
*x06: Displays a save screen after the event

Revision as of 02:39, 1 September 2014

{43} CallFunction

CallFunction(xFC)

Can call various different functions to alter many different things in the game.


Function : Byte (hex)

  • x01: Units join silently
  • x02: A year passes
  • x03:
  • x04: BlueRemoveUnit all enemy units
  • x05:
  • x06: Displays a save screen after the event
  • x09:
  • x0A:
  • x0B: Destroys Murond Death City's entrance (requires Arrangement 0x0001 and using a map destructive effect)
  • x0C:
  • x0D:
  • x0E:
  • x0F: Moves ENTD Unit 4 to the coordinates of ENTD Unit 2*
  • x10: Moves ENTD Unit 5 to the coordinates of ENTD Unit 3*
  • x11:
  • x12:

* Edit at 0x801342E4