Difference between revisions of "CallFunction"
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Line 9: | Line 9: | ||
*x02: A year passes | *x02: A year passes | ||
*x03: | *x03: | ||
− | *x04: | + | *x04: BlueRemoveUnit all enemy units |
*x05: | *x05: | ||
*x06: Displays a save screen after the event | *x06: Displays a save screen after the event |
Revision as of 02:39, 1 September 2014
{43} CallFunction
CallFunction(xFC)
Can call various different functions to alter many different things in the game.
Function : Byte (hex)
- x01: Units join silently
- x02: A year passes
- x03:
- x04: BlueRemoveUnit all enemy units
- x05:
- x06: Displays a save screen after the event
- x09:
- x0A:
- x0B: Destroys Murond Death City's entrance (requires Arrangement 0x0001 and using a map destructive effect)
- x0C:
- x0D:
- x0E:
- x0F: Moves ENTD Unit 4 to the coordinates of ENTD Unit 2*
- x10: Moves ENTD Unit 5 to the coordinates of ENTD Unit 3*
- x11:
- x12:
* Edit at 0x801342E4