Difference between revisions of "CallFunction"
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Line 6: | Line 6: | ||
== Function : Byte (hex) == | == Function : Byte (hex) == | ||
− | *x01: Inventory is | + | *x01: Inventory is reset (New Game inventory). Units join silently (Join After Event + Save Formation = Join as Guest / Join After Event = Join silently as a playable character) without the need of [[Event_Instruction_76|{76} {{IE_76}}]]. |
*x02: A year passes | *x02: A year passes | ||
*x03: | *x03: |
Revision as of 21:50, 3 March 2016
{43} CallFunction
CallFunction(xFC)
Can call various different functions to alter many different things in the game.
Function : Byte (hex)
- x01: Inventory is reset (New Game inventory). Units join silently (Join After Event + Save Formation = Join as Guest / Join After Event = Join silently as a playable character) without the need of {76} DarkScreen.
- x02: A year passes
- x03:
- x04: BlueRemoveUnit all enemy units
- x05:
- x06: Displays a save screen after the event
- x09:
- x0A:
- x0B: Destroys Murond Death City's entrance (requires Arrangement 0x0001 and using a map destructive effect)
- x0C:
- x0D:
- x0E:
- x0F: Moves ENTD Unit 4 to the coordinates of ENTD Unit 2*
- x10: Moves ENTD Unit 5 to the coordinates of ENTD Unit 3*
- x11:
- x12:
* Edit at 0x801342E4