Difference between revisions of "01 Dmg (Weapon)"
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00188b7c: 0c06218e jal 0x 00188638 [[Weapon Damage Calculation]] | 00188b7c: 0c06218e jal 0x 00188638 [[Weapon Damage Calculation]] | ||
00188b80: 00000000 nop | 00188b80: 00000000 nop | ||
− | 00188b84: 14400003 bne r2,r0,0x 00188b94 Branch if | + | 00188b84: 14400003 bne r2,r0,0x 00188b94 Branch if conditional proc roll fails |
00188b88: 00000000 nop | 00188b88: 00000000 nop | ||
00188b8c: 0c061fad jal 0x 00187eb4 [[Apply status (to action) - (Preserve hit status, evade type, hit %)]] | 00188b8c: 0c061fad jal 0x 00187eb4 [[Apply status (to action) - (Preserve hit status, evade type, hit %)]] |
Revision as of 05:42, 26 July 2016
[01] Weapon 00188b64: 27bdffe8 addiu r29,r29,0xffe8 00188b68: afbf0010 sw r31,0x0010(r29) 00188b6c: 0c062144 jal 0x 00188510 Physical Evade Calculation 00188b70: 00000000 nop 00188b74: 14400007 bne r2,r0,0x 00188b94 Branch to end if attack is evaded 00188b78: 00000000 nop 00188b7c: 0c06218e jal 0x 00188638 Weapon Damage Calculation 00188b80: 00000000 nop 00188b84: 14400003 bne r2,r0,0x 00188b94 Branch if conditional proc roll fails 00188b88: 00000000 nop 00188b8c: 0c061fad jal 0x 00187eb4 Apply status (to action) - (Preserve hit status, evade type, hit %) 00188b90: 00000000 nop 00188b94: 8fbf0010 lw r31,0x0010(r29) 00188b98: 27bd0018 addiu r29,r29,0x 0018 00188b9c: 03e00008 jr r31 00188ba0: 00000000 nop