Difference between revisions of "Process Status Bubble Display"
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(Created page with " # ROUTINE: PROCESS STATUS BUBBLE DISPLAY # Conditionally calls the routine to display the status bubble when appropriate, after making relevant checks. # Para...") |
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# if ([Activaton byte for Status Bubble] == 0), return (exit the routine) | # if ([Activaton byte for Status Bubble] == 0), return (exit the routine) | ||
− | 00086628: 0c01fbb0 jal 0x0007eec0 # ROUTINE: Display Status Bubble (r4 = [Unit misc data pointer]) | + | 00086628: 0c01fbb0 jal 0x0007eec0 # ROUTINE: [[Display Status Bubble]] (r4 = [Unit misc data pointer]) |
0008662c: 27a50010 addiu r5,r29,0x0010 | 0008662c: 27a50010 addiu r5,r29,0x0010 | ||
Latest revision as of 00:56, 17 October 2016
# ROUTINE: PROCESS STATUS BUBBLE DISPLAY # Conditionally calls the routine to display the status bubble when appropriate, after making relevant checks. # Parameters: # r4 = [Unit misc data pointer] 000865a4: 27bdffe0 addiu r29,r29,-0x0020 000865a8: afbf0018 sw r31,0x0018(r29) 000865ac: 94820120 lhu r2,0x0120(r4) # MiscUnitData.0x120 000865b0: 00000000 nop 000865b4: a7a20010 sh r2,0x0010(r29) # STACK[0x10] = MiscUnitData.0x120 000865b8: 2442ff9f addiu r2,r2,-0x0061 # MiscUnitData.0x120 - 0x61 000865bc: 94830122 lhu r3,0x0122(r4) # MiscUnitData.0x122 000865c0: 2c42013f sltiu r2,r2,0x013f 000865c4: 1040001a beq r2,r0,0x00086630 000865c8: a7a30012 sh r3,0x0012(r29) # STACK[0x12] = MiscUnitData.0x122 # if ((MiscUnitData.0x120 - 0x61) >= 0x13f), return (exit the routine) 000865cc: 2462001f addiu r2,r3,0x001f # MiscUnitData.0x122 + 0x1f 000865d0: 3042ffff andi r2,r2,0xffff 000865d4: 2c42012f sltiu r2,r2,0x012f 000865d8: 10400015 beq r2,r0,0x00086630 000865dc: 00000000 nop # if (MiscUnitData.0x122 >= 0x12f), return (exit the routine) 000865e0: 8c820128 lw r2,0x0128(r4) # MiscUnitData.0x128 000865e4: 00000000 nop 000865e8: 2442ffff addiu r2,r2,-0x0001 # MiscUnitData.0x128 - 1 000865ec: 2c42017f sltiu r2,r2,0x017f 000865f0: 1040000f beq r2,r0,0x00086630 000865f4: 00000000 nop # if ((MiscUnitData.0x128 - 1) >= 0x17f), return (exit the routine) 000865f8: 948201d8 lhu r2,0x01d8(r4) # Sprite Activation flag 000865fc: 00000000 nop 00086600: 1040000b beq r2,r0,0x00086630 00086604: 34020002 ori r2,r0,0x0002 # if ([Sprite Activation flag] == 0), return (exit the routine) 00086608: 90830130 lbu r3,0x0130(r4) # Mount/Rider value 0008660c: 00000000 nop 00086610: 10620007 beq r3,r2,0x00086630 00086614: 00000000 nop # if ([Mount/Rider value] == 2 (is a Mount)), return (exit the routine) 00086618: 908202dc lbu r2,0x02dc(r4) # Activation byte for Status Bubble 0008661c: 00000000 nop 00086620: 10400003 beq r2,r0,0x00086630 00086624: 00000000 nop # if ([Activaton byte for Status Bubble] == 0), return (exit the routine) 00086628: 0c01fbb0 jal 0x0007eec0 # ROUTINE: Display Status Bubble (r4 = [Unit misc data pointer]) 0008662c: 27a50010 addiu r5,r29,0x0010 00086630: 8fbf0018 lw r31,0x0018(r29) 00086634: 27bd0020 addiu r29,r29,0x0020 00086638: 03e00008 jr r31 0008663c: 00000000 nop