Difference between revisions of "64 Dmg (PA * WP); if using Spear (PA * 3/2 * WP); if weaponless (PA * Brave /100 * WP)"

From Final Fantasy Hacktics Wiki
Jump to navigation Jump to search
(Created page with " [64] Jump 0018ac44: 27bdffe8 addiu r29,r29,0xffe8 0018ac48: afbf0010 sw r31,0x0010(r29) 0018ac4c: 0c0617a5 jal 0x 00185e94 PA * Brave / 100 = Y (PA * 3/2 if wea...")
 
Line 2: Line 2:
 
  0018ac44: 27bdffe8 addiu r29,r29,0xffe8
 
  0018ac44: 27bdffe8 addiu r29,r29,0xffe8
 
  0018ac48: afbf0010 sw r31,0x0010(r29)
 
  0018ac48: afbf0010 sw r31,0x0010(r29)
  0018ac4c: 0c0617a5 jal 0x 00185e94      PA * Brave / 100 = Y (PA * 3/2 if weapon if polearm)
+
  0018ac4c: 0c0617a5 jal 0x 00185e94      [[Formula 64 or Jump Base XA / YA]]
 
  0018ac50: 00000000 nop
 
  0018ac50: 00000000 nop
  0018ac54: 0c0622b7 jal 0x 00188adc      Damage Modifiers
+
  0018ac54: 0c0622b7 jal 0x 00188adc      [[Cluster of Physical Routines]]
 
  0018ac58: 00000000 nop
 
  0018ac58: 00000000 nop
  0018ac5c: 0c06195a jal 0x 00186568      Damage Calculation (No elemental checks)
+
  0018ac5c: 0c06195a jal 0x 00186568      [[XA * YA Calculation]]
 
  0018ac60: 00000000 nop
 
  0018ac60: 00000000 nop
 
  0018ac64: 8fbf0010 lw r31,0x0010(r29)
 
  0018ac64: 8fbf0010 lw r31,0x0010(r29)
  0018ac68: 27bd 0018 addiu r29,r29,0x 0018
+
  0018ac68: 27bd0018 addiu r29,r29,0x 0018
 
  0018ac6c: 03e00008 jr r31
 
  0018ac6c: 03e00008 jr r31
 
  0018ac70: 00000000 nop
 
  0018ac70: 00000000 nop

Revision as of 02:38, 29 December 2016

[64] Jump
0018ac44: 27bdffe8 addiu r29,r29,0xffe8		
0018ac48: afbf0010 sw r31,0x0010(r29)		
0018ac4c: 0c0617a5 jal 0x 00185e94      		Formula 64 or Jump Base XA / YA
0018ac50: 00000000 nop				
0018ac54: 0c0622b7 jal 0x 00188adc      		Cluster of Physical Routines
0018ac58: 00000000 nop				
0018ac5c: 0c06195a jal 0x 00186568      		XA * YA Calculation
0018ac60: 00000000 nop				
0018ac64: 8fbf0010 lw r31,0x0010(r29)		
0018ac68: 27bd0018 addiu r29,r29,0x 0018		
0018ac6c: 03e00008 jr r31			
0018ac70: 00000000 nop