Difference between revisions of "Storyline Progression"
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(Created page with "Storyline progression table (incomplete). The address for storyline progression is 0x800578D4. {| class="wikitable" style="text-align: center;" |- ! Byte (hex) ! Description...") |
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− | Storyline progression table (incomplete). The address for storyline progression is 0x800578D4. | + | Storyline progression table (incomplete). The address for storyline progression is 0x800578D4. These entries are the places where the storyline progression variable is triggered. |
{| class="wikitable" style="text-align: center;" | {| class="wikitable" style="text-align: center;" | ||
Line 5: | Line 5: | ||
! Byte (hex) | ! Byte (hex) | ||
! Description | ! Description | ||
+ | |- | ||
+ | | 0x01 | ||
+ | | Magic City Gariland | ||
+ | |- | ||
+ | | 0x02 | ||
+ | | Balbanes' Death Scene | ||
+ | |- | ||
+ | | 0x03 | ||
+ | | Mandalia Plains | ||
+ | |- | ||
+ | | 0x04 | ||
+ | | Igros (family meeting) | ||
+ | |- | ||
+ | | 0x05 | ||
+ | | Sweegy Woods | ||
+ | |- | ||
+ | | 0x06 | ||
+ | | Dorter Trade City | ||
+ | |- | ||
+ | | 0x07 | ||
+ | | Sand Raaaaaats! | ||
+ | |- | ||
+ | | 0x08 | ||
+ | | Igros (Larg's Praise) | ||
+ | |- | ||
+ | | 0x09 | ||
+ | | Thieves Fort (Miluda 1) | ||
+ | |- | ||
+ | | 0x0A | ||
+ | | Igros (Attack on Beoulves) | ||
+ | |- | ||
+ | | 0x0B | ||
+ | | Reed Whistle | ||
+ | |- | ||
+ | | 0x0C | ||
+ | | Lenalia Plateau (Miluda 2) | ||
+ | |- | ||
+ | | 0x0D | ||
+ | | Fovoham Plains (Wiegraf 1) | ||
+ | |- | ||
+ | | 0x0E | ||
+ | | Fort Zeakden | ||
+ | |- | ||
+ | | 0x0F | ||
+ | | Orbonne (Ch 2 start scene) | ||
+ | |- | ||
+ | | 0x10 | ||
+ | | Dorter 2 | ||
+ | |- | ||
+ | | 0x11 | ||
+ | | Araguay Woods (Save Boco) | ||
+ | |- | ||
+ | | 0x12 | ||
+ | | Zirekile Falls | ||
+ | |- | ||
+ | | 0x13 | ||
+ | | Zaland Fort City (Save Mustadio) | ||
+ | |- | ||
+ | | 0x14 | ||
+ | | Scene with Mustadio after Zaland | ||
+ | |- | ||
+ | | 0x15 | ||
+ | | Barius Hill | ||
+ | |- | ||
+ | | 0x16 | ||
+ | | Lionel Castle (Scene with Draclau) | ||
+ | |- | ||
+ | | 0x17 | ||
+ | | Zigolis Swamp | ||
+ | |- | ||
+ | | 0x18 | ||
+ | | Goug Machine City (Mustadio leaves) | ||
+ | |- | ||
+ | | 0x19 | ||
+ | | Goug Machine City (battle) | ||
+ | |- | ||
+ | | 0x1A | ||
+ | | Warjilis Port (scene with Delita) | ||
|- | |- | ||
| 0x1B | | 0x1B | ||
+ | | Draclau hires Gafgarion | ||
+ | |- | ||
+ | | 0x1C | ||
| Barius Valley, Save Agrias! | | Barius Valley, Save Agrias! | ||
|- | |- | ||
− | | | + | | 0x1D |
| Golgorand Execution Site | | Golgorand Execution Site | ||
|} | |} |
Revision as of 15:29, 23 April 2017
Storyline progression table (incomplete). The address for storyline progression is 0x800578D4. These entries are the places where the storyline progression variable is triggered.
Byte (hex) | Description |
---|---|
0x01 | Magic City Gariland |
0x02 | Balbanes' Death Scene |
0x03 | Mandalia Plains |
0x04 | Igros (family meeting) |
0x05 | Sweegy Woods |
0x06 | Dorter Trade City |
0x07 | Sand Raaaaaats! |
0x08 | Igros (Larg's Praise) |
0x09 | Thieves Fort (Miluda 1) |
0x0A | Igros (Attack on Beoulves) |
0x0B | Reed Whistle |
0x0C | Lenalia Plateau (Miluda 2) |
0x0D | Fovoham Plains (Wiegraf 1) |
0x0E | Fort Zeakden |
0x0F | Orbonne (Ch 2 start scene) |
0x10 | Dorter 2 |
0x11 | Araguay Woods (Save Boco) |
0x12 | Zirekile Falls |
0x13 | Zaland Fort City (Save Mustadio) |
0x14 | Scene with Mustadio after Zaland |
0x15 | Barius Hill |
0x16 | Lionel Castle (Scene with Draclau) |
0x17 | Zigolis Swamp |
0x18 | Goug Machine City (Mustadio leaves) |
0x19 | Goug Machine City (battle) |
0x1A | Warjilis Port (scene with Delita) |
0x1B | Draclau hires Gafgarion |
0x1C | Barius Valley, Save Agrias! |
0x1D | Golgorand Execution Site |