Difference between revisions of "CallFunction"
Jump to navigation
Jump to search
Line 15: | Line 15: | ||
*x0A: | *x0A: | ||
*x0B: Destroys Murond Death City's entrance (requires Arrangement 0x0001 and using a map destructive effect) | *x0B: Destroys Murond Death City's entrance (requires Arrangement 0x0001 and using a map destructive effect) | ||
− | *x0C: | + | *x0C: Used in Altima -> Altima 2 transformation event |
*x0D: | *x0D: | ||
*x0E: | *x0E: | ||
*x0F: Moves ENTD Unit 4 to the coordinates of ENTD Unit 2* | *x0F: Moves ENTD Unit 4 to the coordinates of ENTD Unit 2* | ||
*x10: Moves ENTD Unit 5 to the coordinates of ENTD Unit 3* | *x10: Moves ENTD Unit 5 to the coordinates of ENTD Unit 3* | ||
− | *x11: | + | *x11: Used in Dycedarg -> Adramelk transformation event |
*x12: | *x12: | ||
<nowiki>*</nowiki> Edit at 0x801342E4 | <nowiki>*</nowiki> Edit at 0x801342E4 |
Revision as of 14:52, 16 May 2017
{43} CallFunction
CallFunction(xFC)
Can call various different functions to alter many different things in the game.
Function : Byte (hex)
- x01: Inventory is reset (New Game inventory). Units join silently (Join After Event + Save Formation = Join as Guest / Join After Event = Join silently as a playable character) without the need of {76} DarkScreen.
- x02: A year passes
- x03:
- x04: BlueRemoveUnit all enemy units
- x05:
- x06: Displays a save screen after the event
- x09:
- x0A:
- x0B: Destroys Murond Death City's entrance (requires Arrangement 0x0001 and using a map destructive effect)
- x0C: Used in Altima -> Altima 2 transformation event
- x0D:
- x0E:
- x0F: Moves ENTD Unit 4 to the coordinates of ENTD Unit 2*
- x10: Moves ENTD Unit 5 to the coordinates of ENTD Unit 3*
- x11: Used in Dycedarg -> Adramelk transformation event
- x12:
* Edit at 0x801342E4