Difference between revisions of "EventSpeed"

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m (Made a note reflecting my experiences with some Effects still running too quickly even with EventSpeed set.)
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Some effects (such as Quake) run too quickly, even after using this command. There doesn't seem to be a way to make them match the same speed they run at when used as an in-battle ability.
  
  

Revision as of 15:22, 22 April 2019

{1C} EventSpeed

EventSpeed(xSP)

This instruction determines the speed the event will play. It is only used alongside Lucavi transformation and death Effects to slow them down.

Some effects (such as Quake) run too quickly, even after using this command. There doesn't seem to be a way to make them match the same speed they run at when used as an in-battle ability.


Speed : Byte (hex)

  • x01 = Normal speed
  • x02 = Slowed down