Difference between revisions of "BlockStart"
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− | See Also: [[Event_Instruction_2B|{2B} {{IE_2B}}]] | + | See Also: [[Event_Instruction_2B|{2B} {{IE_2B}}]] ― [[Event_Instruction_2F|{2F} {{IE_2F}}]] |
{{BlockInstructions}} | {{BlockInstructions}} | ||
+ | * [[Event_Instruction_2F|{2F} {{IE_2F}}]] |
Revision as of 15:29, 22 April 2019
{2A} BlockStart
BlockStart()
A block is a portion of the event played in a separate process.
When the game finds a block, it will start executing it and will also resume the event whatever there is after the block at the same time.
See Also: {2B} BlockEnd ― {2F} BlockLoop
Only a few select instructions work in Blocks:
- {11} UnitAnim
- [[Event_Instruction_12|{12} Template:IE 12]]
- {21} SoundEffect
- {28} WalkTo
- {29} WaitWalk
- {2D} RotateUnit
- {32} ColorUnit
- {3B} SpriteMove
- {43} CallFunction
- {44} Draw
- {46} Erase
- {53} FaceUnit
- {5F} WarpUnit
- {64} WaitRotateUnit
- {65} WaitRotateAll
- {68} MirrorSprite
- {6E} SpriteMoveBeta
- {6F} WaitSpriteMove
- {70} Jump
- [[Event_Instruction_71|{71} Template:IE 71]]
- [[Event_Instruction_72|{72} Template:IE 72]]
- {79} WalkToAnim
- {7E} WaitValue
- {8C} UnitAnimRotate
- {97} ResetPalette
- {F1} Wait
- {2F} BlockLoop