Difference between revisions of "01 Dmg (Weapon)"

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(Note about formula 00)
(Formatting)
Line 4: Line 4:
 
  00188b64: 27bdffe8 addiu r29,r29,0xffe8
 
  00188b64: 27bdffe8 addiu r29,r29,0xffe8
 
  00188b68: afbf0010 sw r31,0x0010(r29)
 
  00188b68: afbf0010 sw r31,0x0010(r29)
  00188b6c: 0c062144 jal 0x 00188510 [[Physical Evade Calculation]]
+
  00188b6c: 0c062144 jal 0x00188510          [[Physical Evade Calculation]]
 
  00188b70: 00000000 nop
 
  00188b70: 00000000 nop
  00188b74: 14400007 bne r2,r0,0x 00188b94 Branch to end if attack is evaded
+
  00188b74: 14400007 bne r2,r0,0x00188b94    Branch to end if attack is evaded
 
  00188b78: 00000000 nop
 
  00188b78: 00000000 nop
00188b7c: 0c06218e jal 0x 00188638 [[Weapon Damage Calculation]]
+
    00188b7c: 0c06218e jal 0x00188638          [[Weapon Damage Calculation]]
00188b80: 00000000 nop
+
    00188b80: 00000000 nop
00188b84: 14400003 bne r2,r0,0x 00188b94 Branch if conditional proc roll fails
+
    00188b84: 14400003 bne r2,r0,0x00188b94    Branch if conditional proc roll fails
00188b88: 00000000 nop
+
    00188b88: 00000000 nop
00188b8c: 0c061fad jal 0x 00187eb4 [[Apply status (to action) - (Preserve hit status, evade type, hit %)]]
+
        00188b8c: 0c061fad jal 0x00187eb4          [[Apply status (to action) - (Preserve hit status, evade type, hit %)]]
00188b90: 00000000 nop
+
        00188b90: 00000000 nop
 +
END:
 
  00188b94: 8fbf0010 lw r31,0x0010(r29)
 
  00188b94: 8fbf0010 lw r31,0x0010(r29)
  00188b98: 27bd0018 addiu r29,r29,0x 0018
+
  00188b98: 27bd0018 addiu r29,r29,0x0018
 
  00188b9c: 03e00008 jr r31
 
  00188b9c: 03e00008 jr r31
 
  00188ba0: 00000000 nop
 
  00188ba0: 00000000 nop

Revision as of 02:04, 29 April 2020

Note: Formula 00 is treated as 01. 00 is changed to 01 by 0018b8d0-0018b8e0 in Pre Formula Setup (FDC).

[01] Weapon
00188b64: 27bdffe8 addiu r29,r29,0xffe8
00188b68: afbf0010 sw r31,0x0010(r29)
00188b6c: 0c062144 jal 0x00188510           Physical Evade Calculation
00188b70: 00000000 nop
00188b74: 14400007 bne r2,r0,0x00188b94     Branch to end if attack is evaded
00188b78: 00000000 nop
    00188b7c: 0c06218e jal 0x00188638           Weapon Damage Calculation
    00188b80: 00000000 nop
    00188b84: 14400003 bne r2,r0,0x00188b94     Branch if conditional proc roll fails
    00188b88: 00000000 nop
        00188b8c: 0c061fad jal 0x00187eb4           Apply status (to action) - (Preserve hit status, evade type, hit %)
        00188b90: 00000000 nop
END:
00188b94: 8fbf0010 lw r31,0x0010(r29)
00188b98: 27bd0018 addiu r29,r29,0x0018
00188b9c: 03e00008 jr r31
00188ba0: 00000000 nop