Difference between revisions of "SaveEVTCHRClear"

From Final Fantasy Hacktics Wiki
Jump to navigation Jump to search
Line 4: Line 4:
 
{{IE_5A_desc}}
 
{{IE_5A_desc}}
  
Must be used before [[Event_Instruction_59|{59} {{IE_59}}]]!
+
To replace an EVTCHR, this must be used before [[Event_Instruction_59|{59} {{IE_59}}]]!
  
 +
If you are just trying to Clear out an EVTCHR for any reason, such as issues with UnitAnim in a event, on attack frames. You can simply put {{IE_5B_ex}} followed by {{IE_5A_ex}} for the corresponding block you would like to clear out.
  
 
See also: [[Event_Instruction_58|{58} {{IE_58}}]] ― [[Event_Instruction_59|{59} {{IE_59}}]] ― [[Event_Instruction_5B|{5B} {{IE_5B}}]]
 
See also: [[Event_Instruction_58|{58} {{IE_58}}]] ― [[Event_Instruction_59|{59} {{IE_59}}]] ― [[Event_Instruction_5B|{5B} {{IE_5B}}]]

Revision as of 04:07, 4 May 2020

{5A} SaveEVTCHRClear

SaveEVTCHRClear(xBL,x00)

Allows to save an EVTCHR slot once more in the given memory block.

To replace an EVTCHR, this must be used before {59} SaveEVTCHR!

If you are just trying to Clear out an EVTCHR for any reason, such as issues with UnitAnim in a event, on attack frames. You can simply put LoadEVTCHRClear(xBL,x00) followed by SaveEVTCHRClear(xBL,x00) for the corresponding block you would like to clear out.

See also: {58} LoadEVTCHR{59} SaveEVTCHR{5B} LoadEVTCHRClear


Memory Block : Byte (hex)

  • x00 = Block 1
  • x01 = Block 2