Difference between revisions of "ChangeStats"
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Line 12: | Line 12: | ||
== Stat : Byte (hex) == | == Stat : Byte (hex) == | ||
− | *0x00 = | + | *0x00 = HP |
*0x01 = blank? | *0x01 = blank? | ||
*0x02 = CT | *0x02 = CT | ||
*0x03 = Brave | *0x03 = Brave | ||
*0x04 = Faith | *0x04 = Faith | ||
− | |||
== Value : Half-Word (signed) == | == Value : Half-Word (signed) == | ||
Adds this value to the previously existing one. | Adds this value to the previously existing one. |
Revision as of 23:09, 30 August 2020
Contents
{83} ChangeStats
ChangeStats(xAU,xMT,xST,+VALUE)
Change the stats of affected units.
See Also: {92} InflictStatus
Affected Units : Byte (hex)
If Multi Targeting is set to x00:
- Unit ID: ID of the unit specified in the ENTD.
If Multi Targeting is set to x01:
- x00: Player's Team (blue)
- x01: Player's Team (blue)
- x02: All Enemy Teams (red/green/lightblue)
- x03: All Enemy Teams (red/green/lightblue)
- x04: All Teams
Multi Targeting : Byte (hex)
- x00: One Target → Unit ID
- x01: Various outcomes; see Affected Unit(s)
- x02: Target All Teams
Stat : Byte (hex)
- 0x00 = HP
- 0x01 = blank?
- 0x02 = CT
- 0x03 = Brave
- 0x04 = Faith
Value : Half-Word (signed)
Adds this value to the previously existing one.